Breakdown is an extremely unhealthy perk
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There's a reason bleeding out isn't the standard go-to strategy. Bleeding out needs twice as much time to kill a survivor as hooking, and doesn't have set stages but rather picks back up progress. There is also no overlap between the two. If I have a survivor dead on hook, my optimal option is to hook them. If all the hooks around me are broken and the survivor keeps running back to the same corner, I can either wait three minutes and give a free 3-out, or risk walking away from the slug and them getting picked up and healed, possibly leading to a 4 out.
There should never be a situation where a killer cannot make a hook without any active survivor input. Breakdown is unhealthy for this very reason.
Huh, so it is true. People WILL complain about any perk no matter how niche or useless they are.
NERF PREDATOR!