Why singularity still gets 5 second penalty near hook after exiting biopod despite anticamp system?

You implemented anticamp system which fundamentally removes any potential for pseudo insidious facecamping with sitting in cameras near hook.

why is that penalty still there?

it just makes playing the killer unpleasant and makes it harder to switch targets & use your power in good faith.

Comments

  • @TeleportingTurkey said:

    You implemented anticamp system which fundamentally removes any potential for pseudo insidious facecamping with sitting in cameras near hook.

    why is that penalty still there?

    it just makes playing the killer unpleasant and makes it harder to switch targets & use your power in good faith.

    The system is there just to make the life for the 5 Singularity players out there a lil bit harder. Nothing personal, buddy.

  • It's a good question, that was probably not even considered, when anti-facecamping were implemented.

  • @TeleportingTurkey said:

    You implemented anticamp system which fundamentally removes any potential for pseudo insidious facecamping with sitting in cameras near hook.

    why is that penalty still there?

    it just makes playing the killer unpleasant and makes it harder to switch targets & use your power in good faith.

    The same needless penalty still applies to Dredge when teleporting to a remnant near a hook. Same with Xeno when coming out of a tunnel near a hook.

    Now that the anti-facecamp system is here there's no reason why any of these killers should be penalised for using their powers near a hooked survivor.

  • i dont know but this is the stuff that causes people to stay away from singularity. he feels horrible to play as. in my opinion I don't know why they even have it so the slipstream disappears after a hook. this is unnecessary since emps do so much. (And you can't teleport back instantly since it tracks so slow a couple seconds after unhooking)