Bolts that land outside Map

There have been a number of times where an outpost has guards outside a base entrance at the start. Shooting these guards (specially hornets) means any missed bolts could land outside the map. Then the raider will have to spend a good 2-5 minutes walking around the fringes of map (near static effects) searching for bolts. The blue flicker of bolts are also very hard to see in the outside map areas.

Could we make the flicker effect of bolts that land outside the map (unbuild-able areas) super bright, or some other effect to highlight where they've landed. There is literally no gameplay outside the map area, so spending time trying to find bolts tends to so tedious that I often quit out and move on to next base,.. which isn't fair to builder either.

Comments

  • Agreed. I'd even go one further. It would be nice if there was some kind of mechanic like the wind that blows lost bolts closer to the play area.

  • @MadMoeZel said:

    a shield on the outpost that until genmat is taken the map barrier is covered in a forcefield. nothing inside the forcefield can fire out, nothing outside the forcefield can fire in. projectiles that hit the field, drop at the edge of it. this will prevent both losing ammo to the sandstorm which is unfun for the raider, and prevent raiders from killing warmongers from a place they aren't able to walk, which is unfun for the builders.

    if this would solve your problem, your support in thread would be appreciated.