Stupid overlapping binds
I have active ability button 1 as r2. I also have skill checks as r2. When i am running and press overcharge my dead hard is wasted. When i am healing and hit any skillcheck my for the people is wasted. Why can they not be fixed😭. I feel like it should work so that you double tap for (for example) dead hard instead of the overcharge skillcheck. The most frustrating part is they already got it to work with a medkit+styptic/syringe. (the clip above is mine)
Comments
Why not bind different stuff to different buttons?
Because that would be too easy😭