Allen concept
Please don't move since is probably ptb tomorrow
Power hunting grounds
The zenomorph is a blind killer that you can't run from only hide The zenomorph can't see survivors the quieter they are being
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Any surivor making noise is detected by your alternate stance (attuned senses) in this mode you stand up and focus your senses on any noises you can detect you have a 40m tr in this mode and you go 110 but if you walk within 10m of a surivor they will have hill have to succeed mutliple very difficult skillchecks to not start choking on your gaseous breath if failed they will be hindered for 5s and revealed to you
(attuned senses) this marks the surivor makeing noise in killer instinct that gets faster the closer you are untill you can see them
Surivors that are "crouch walking" get detected by attuned senses in a 6m radius of the killer "walking" is a 12m range and "sprinting" is a 24m Range "being injured adds an extra 8 m to all of these and doing a gen adds 16m to your detection range being in a locker makes you safe from detection unless you fail the breath skill checks
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Alternate ability skulk press the ability button to swap to skull or attuned senses
In skulk you crawl on all 4 and have no terror radius you move at 5.0 and your basic attack is replaced with a pounce and the range of attuned senses is halfed but still active in skulk
Pools of blood are highlighted bright red
Pounce goes 7 forward but 16m up hitting a wall will make you cling onto that wall but you won't be able to move but you can pounce again with extending range but missing this pounce will make you fall and have a 3s stun the max range you can pounce off a wall is increased to 20m
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Special ability when downing a surivor with pounce you can press the ability button 2 on the downed surivor to start your nest entangeling then up on a near by wall you will implant a face hugger on them and take their first hook state "can be done once on each surivor"
Being near that nest will alert the killer with killer instinct that you are near its hive
The face hugger will begin to produce effects that will worsen over time
T1 surivors begin coughing occasionally making detection easier 0-1min
T2 surivors will begin coughing persistently 1-2min
T3 surivors will begin to feel the effects and get a 3% hindered 2-3min
T4 surivors are in insufferable pain and suffer from a 5% hindered begin bleeding if healthy and have grunts of pain 3-5min
T5 surivor are incapasated in pain And they have 1m to find a med station to stall the parasite if they don't a chest buster erupts and kills the surivor
Being chased will not stall the timer but getting hit will remove time till your next lv of infection
There's allways 3 medstations in the map one at each exit gate and one near the main building or shack using the med station will not remove the parasite but make it inert for 1 min and remove 2 min of the timer the med station goes on cooldown for 4min that can be sped up slightly 8%faster
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Perks
Perfect organism
Your species is bred for perfection and perfection you will achieve
Hitting a surivor with a basic attack activates perfect organism the next pallet you break you spread 40% faster then deactivates
Hex queens mark
A hex that feeds on surivors uncertainty
For each injured/hooked surivor your terror radius is reduced by 4m
In addition injured surivors occasionally head a distance terror radius for 20s between a 30 to 60s timer
For the hive
When the hive is in danger you take action
When a generator is completed
You gain a 5%haste for 20s
And a 15% faster recovery from Hits for 45s and destroy pallets and vaults 15% faster for 45s
These effects become permanent when the final gen is complete
Haste caps at 5%
Mori the ailen will flip the downed surivor mauling them before spitting acid on them
Special mori downing a surivor with pounce on death hook and holding the attack after down will trigger the mori 1 of 3 moris will play
The surivor will go into first person for a few seconds they will turn around and see nothing and either look down to see they been impailed
Have the ailen reach over their their face ads kill them
or the ailen will walk in front of them and walk up and bite with its second mouth
Here's my idea hopefully you like it
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