Singularity needs buffs
Here are my proposed changes
- Survivors can hold an EMP in their hands for a limited amount of time.
- EMPs no longer work in radius. When activated, an EMP automatically removes slipstreamed from the user. A survivor can now manually disable other biopods by pointing the EMP's cursor on them. This applies to both biopods in the environment and biopods stuck on survivors (slipstreamed survivors). A single EMP can disable x biopods.
- After slipstreaming a survivor with a biopod, if the killer then switches to a nearby biopod the cooldown is canceled.
- When using a biopod if most of the survivor's body Is visible, the biopod should be able to detect it instead of creating weird situations where half of the body of a surv is clearly visibile but still can't teleport there/slipstream It.
- Unlock the ability to slipstream teleport during overclock mode. If you manage to teleport during overclock mode using a biopod rather than shoot the survivor, you immediately teleport on top of the survivor rather than at the current distance. The cooldown after the teleport still remains but the survivor won't gain as much distance.
I think that's it. If i were a Dev i'd immediately implement them this killer clearly needs a buff.
Comments
Only the 4th one is actually reasonable.
Singularity is fine for the most part, hes good, just hard to play.