Ping Compensation Code for Window Hits
Sometimes you are so far from a window and you still get hit through it. I have a simple solution to fix this as a programmer, because it's an annoying bug. I love this game but this is one of its fatal flaws. The game can easily detect when a survivor ping is higher than usual (greater than 100, for example) and then use some math to compensate for the position lag. This could stop survivors getting hit through windows and pallets when they are nowhere near the killers hitbox. I wonder if there is some sort of proximity tie to the pallet/window for the collision detection, not exactly sure how it works, but would be really nice if it could be fixed.
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