Great Update!

Get your first look at Meet Your Maker’s ranked rewards along with key improvements made to our ranking system.


Finally I can use both custodians again! No loss of rank no matter how many times you die. New mod for Warmongers. Change to prestige points. Just good stuff all around.

Edit: The intent behind the change to outposts being refreshed when entered/exited was good but it turns out the execution was horrible. Players shouldn't feel obligated to constantly refresh their outposts to get raiders. But only having an hour worth of raid time per prestige level is horrible.

Comments

  • @MadMoeZel said:

    https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3428910#Comment_3428910

    https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3428912#Comment_3428912

    here we have a disagreement on PvE or PvP

    i'm on the PvP side of the fence

    a player made the dungeon, a player set the traps, a player set the guards, a player set patrols, and a player runs that dungeon. at every point a player was in control of what was in play and how it was responded to.

    @Tsulan, is it the fact that you think it's PvE that makes you say there is no skill related rank? does that not do a disservice to any competitive puzzle solver? coming to a solution quickly an efficiently is very much a skill in my

    @Seraphor, "As it stands, it's essentially an asymmetrical pvp game, much like DBD. The win condition is disconnected from player skill, as both sides can win or lose any given 'encounter' at the same time, and can give each other free wins."

    The statement that both side can win or lose any given 'encounter' applies both to this and head-on games that we see like OW, or LoL, RL, and any player could potentially get enraged at something and then give the other side free wins. and that behavior is displayed in a decrease in rank because they made an emotional, unskillful play that gave up their chances at victory. (giving up) thats something inherent to any skill based ranking system, the ability to backslide if you can't keep up your performance. the skill is in consistency. you can not consistently outpace other players in the ranking without both skill AND time invested.

    here we have a disagreement on PvE or PvP

    You can argue it's either, or both.

    Maybe it's a player driven pve, or a disconnected pvp.

    The examples you've given however are all direct pvp games. Each encounter is like-for-like, in order for one person to gain rank, someone else has to play against them and in turn lose rank.

    MYM is purely a grind. You can just farm rank points to your desired level.

  • @Seraphor said:

    https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3428928#Comment_3428928

    here we have a disagreement on PvE or PvP

    You can argue it's either, or both.

    Maybe it's a player driven pve, or a disconnected pvp.

    The examples you've given however are all direct pvp games. Each encounter is like-for-like, in order for one person to gain rank, someone else has to play against them and in turn lose rank.

    MYM is purely a grind. You can just farm rank points to your desired level.


    "The examples you've given however are all direct pvp games. Each encounter is like-for-like, in order for one person to gain rank, someone else has to play against them and in turn lose rank."

    builders did lose rank for 0 death runs. we saw tons of people who said they took bases offline as a result (i didn't)



    "MYM is purely a grind. You can just farm rank points to your desired level."

    if you stop farming rank in a direct pvp game is that not farming rank to you desired level?



    edit - forgot to add quotation marks

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