I asked a few non-DbD gamers their opinion on Skull Merchant's design

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Your thoughts? Seems to be mixed even for non-DbD fans

Comments

  • I like some of Skull Merchant's concepts but the execution just doesn't work. The manga inspiration is not capitalized upon enough and the idea itself is just plain corny, and you can only see it in her expensive cosmetics; it's not a part of her base design at all. The gas mask is still bad, probably the worst part of her design next to her really bland clothing. The cyberarm could be a lot cooler, and I still don't know what's with the metal fingertips on her other hand. I feel like some of these people's opinions would change once they see how she looks and animates in-game, because it doesn't have the same impact as only looking at her promo artwork.

    She needs a rewrite to make the most of the good ideas that are in her character. A rich and ruthless businesswoman who developed a taste for hunting and killing people because she found it fun and exciting, and began designing and utilizing technology to make herself more dangerous and efficient. That's all fine. You can even keep the comic book inspirations as an influence on her, just keep it light, maybe it's something she does out of genuine fondness for her family which adds a sadistic spin on nostalgia. I really like and appreciate having a female killer who is just a genuinely wicked and cruel person, not because of some tragic upbringing but because that's simply how she turned out. The problem is that this solid core idea is undermined by the clunky and lackluster explanation and presentation. Her business success, her technology, her motivations are not explained well enough. Instead her story talks way too much about her father and his manga (but doesn't explain what that manga is at all) and a time she stalked a classmate for no reason, while glossing over all the important stuff.

    Also, not every survivor and killer's stories need to be intertwined. The last handful of chapters have done that and it's starting to feel forced and unnecessary.