A idea to fix some of the biggest problems without having to nerf Perks and healing into the ground.

The problem that everyone sees is the gen speeds or better said round speeds for both sides.


Gens are ether getting complicated in a few minutes or there are the 40 minute 3 gen situations. And sorry to break it to you BHVR but this Problem is not getting fixed by Nerfing Healing and the according perks into the ground.


My idea how it could be fixed is to not change healing but the gen and hook mechanics in the game.


I saw someone having the idea that when you hook someone the person is not on a hook but get's pulled in the ground by the entity. The other survivors being able to rescue the survivor not on one Spot but being able to save them from everywhere. That would make Camping impossible.


Also with this change a hook state is now only 30 seconds instead of 60 and the survivors share there hook state. So technically one person can get 8 times before they die on the next hook but with that the other survivors die on there first hook.


Gens should be ether 100 seconds or have a limit how much faster they can get repaired. You can bring the best toolbox, with the best addons, the best gen perks and work with 3 other teammates on a gen but the gen can't get completed faster then 45 seconds.

Also when 4 gens are repaired ether 2 of the repaired ones break again randomly on the map or the last 3 gens randomly spread around.

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