Dead Hard will be used less and healing is now mechanically more ineffective
... Wasn't this asked for in a way? DH usage will drop to half of current, and healing will happen less which will provide more pressure for killer.
Didn't the community want this? At least killers? This seems to be an alright change.
Comments
Because this community will whine and complain about almost everything. There's even people complaining about the visual terror radius.
Because overkill nerfs will always be frown upon.
If you take a perk like DH, whose main strength was versatility and slap a Deliverance's requirement you are effectively killing it.
Same with healing, one thing is to want healings to happen less but killing the best healing perk, nerfing heavily all healing items and increase base healing all in one patch is trolling.
If you ignore all the interactions and consequences it brings for the game.
Yes, a lot of people will complain about anything, but you have to filter the feedback and implement changes that would make the game better and more fun.
What do those changes do:
Bhvr has good intentions, but this changes are a fail. And the past months a lot of their updates and content has been a fail.