Why are Killers not receiving changes with their midchapters?

Many months ago you claimed the mid chapter patches will be used to address newly released killers. That happened maybe twice since announcing it like two years ago.


Why is it that onryo is still heavily addon reliant? Why is knight still incredibly unfun to play as and against? Why is the dredge still incapable of teleporting to an unlocked locker if there is a locked one directly next to it? Why does pyramid head have no good add-ons while pinhead has one of the most busted add-ons ever (engineers fang). Why are killers like demo allowed to be basically hard countered by one perk (dh)? Why has every map that has released the last two years been *incredibly* survivor sided? Hell even survivors don't like the new maps.


It's crazy to me that if BHVR were to just listen to some of the bigger content creators that are sharing our points of view the game would be in a much better state yet they never do.



Why is TWINS STILL BUGGED? You are literally charging money for a broken chapter on Steam.


Shame on you BHVR. Please do better.

Comments

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368208#Comment_3368208

    Chess isn´t a game?

    Anyway, we´re are getting kinda off topic here.

    As this was about balance decisions and Onryo not getting any buffs, despite her heavy addon reliance. Because the devs don´t look at hooks but only at kills.

    Yh but what is stopping me from killing one with any means and then farming 9 hook stages?

    And should we count hook stages or hooks? Is camping to death 3 hooks stages?

    What about things like devour? Is that a bad play?

    Can i hook everyone twice, let them escape and we all win?

    Is a hook stage earned bc someone goes down to protect the dead on hook survivor? Was that the skill of the killer?


    There are many problems with hook stages. Wouldnt it be easier to fix the ways to get easy kills? Then getting kills would be skillful and a good metric.

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