The Grim Reaper as a DBD Killer

Greetings!

This is a concept I have been working on for three days along with the help of others. I hope the devs see this and consider it a good addition. As you may read down below, there is no lore yet. I wanted to concentrate mostly on creating this killer. Tell what you think. Constructive feedback is highly appreciated.

The Grim Reaper Stats:

  • Terror Radius: 16m 
  • Height: Tall
  • Movement Speed: 4.6m/s
  • Nationality/Ethnicity: None

Portrait description (when selecting): The Grim Reaper is the physical incarnation of death that transcends societal, biological, cultural, and philosophical concepts. Its personal perks, Scourge Hook: Odor Timoris, Hex: Gate of Horrors, and Dead Silence, allow it to sneak up on survivors, hallucinate survivors, and reveal survivor’s locations.


Perks:

Scourge Hook: Odor Timoris

As beautiful as death can be, it reminds you to sleep with one eye open. 

At the start of the trial, 4 random hooks are changed into Scourge Hooks. The auras of these hooks are revealed to you in white.

Each time a survivor is hooked on a Scourge Hook, you gain the undetectable status effect for 15 seconds/20 seconds/permanently. 

This effect goes away once you injure a survivor by any means. 


Hex: Gate of Horrors

Fear drives people to survive. No matter where you are, you take advantage of it.

When hooking a survivor, Hex: Gate of Horrors activates and afflicts all survivors with the Hallucinatory status effect. When a survivor is working on a generator, the survivor will hallucinate a fake killer approaching them with a terror radius. If the survivor reacts and gets into a chase with the fake killer hallucination, the generator will explode losing 3%/4%/5% of its total progress and will be blocked by the Entity for 30/35/40 seconds but will not regress. You see the blocked generator's aura in white. If the survivor doesn't react, the generator will be highlighted to you in yellow. This effect stacks for each survivor on a generator. 

When a survivor is cleansing a hex totem, either the associated hex totem or a different hex totem, the survivor will be met with a fake killer hallucination. If the survivor reacts, the totem will be blocked for 13/14/15 seconds. If the survivor doesn't react, the survivor can keep cleansing the totem with a 10%/15%/20% penalty to cleansing.


Dead Silence

You haunt people’s memories. Memories so severe that screaming won’t get them far. 

When you damage a generator, all other survivors working on a generator will scream and reveal their location for 6/7/8 seconds. 

Dead Silence has a cooldown of 60/50/40 seconds.



Power: The Touch of Death


“An unstoppable force of nature cannot be tamed or reasoned with. Sometimes, its powers become unnatural.”


Special Attack: Souls of the Damned

Press and hold the Power button to fully charge Souls of the Damned. 

Once fully charged, tap the Attack button to send a group of screeching souls to a survivor you have selected. This will deplete one of two tokens. 

Upon being hit, the survivor will become oblivious and their surroundings become enshrouded with darkness and fills up their fear meter. If a survivor affected by Souls of the Damned remains enshrouded by the group of screeching souls for long enough, they lose a health state and gain their normal speed boost. 

During this time, you can teleport near the survivor at a certain range. Additionally, the survivor will get a noise notification to indicate if you are teleporting to them. The survivor can repel the group of screeching souls. 

The group of screeching souls disappear along with its effects once you teleport or if the survivor repels it. 

Souls of the Damned becomes inactive when one survivor remains in the trial.


Special Ability: Fear Meter

When a survivor’s fear meter is full, they suffer from the Frightened Status Effect with a series of intermittent jumpscares. The fear meter fills up when a survivor is hit with a group of screeching souls, gets hooked, or gets injured by any means. The survivor can not see this meter and will only be revealed upon the first jumpscare. 

During this time, survivors will scream, but not reveal their location. To stop this effect, the survivor must come to a complete stop and calm themselves. Other survivors can help with the calming process. 


Special Ability: Sand Clocks

Press the Active Ability button to place a Sand Clock on a wall, ground, or generator. 

Sand clocks will emit a low volume ticking noise when close by. 

If a survivor stays within range of a Sand Clock that is placed on the ground or wall, their Final Time meter fills up. Once filled up, the survivor becomes exposed for a certain amount of time. Survivors can disable the Sand Clocks. 

If a sand clock is placed on a generator, the survivor working on the generator will not have their final time meter filled and will not become exposed.

Additionally, you can teleport to the generator with the Sand Clock and this causes the survivors within 4 meters of the generator to scream and reveal their location.


Weapon: Scythe

An elegant and deadly farm tool modified as a reminder on one’s imminent end.


Mori Description:

The survivor will get up and look around in fear in a couple of directions only to look again and see The Grim Reaper standing in front of them with a sand clock levitating or floating next to it with the final grain of said dropping down and the scythe in left hand. The survivor will fall back to the ground and The Grim Reaper will point at the survivor and suck the survivor’s soul out. The survivor will scream during the soul sucking and after that, the survivor’s eyes will go white, and their mouth will be left open in a permanent screaming state. 


Addons:

Common (Brown):

  • 12th Century Private Letter: A letter sent to the Toscano family informing them of their disappeared son.
    • When you teleport to a survivor afflicted with Souls of the Damned, or if the survivor repels the group of screeching souls, the Oblivious status effect remains for an additional 5 seconds.

Negates the effect of Drop of Moonshine. 

  • Drop of Moonshine: An innocent family recipe that led one individual alone and forever gone.
    • When you teleport to a survivor afflicted with Souls of the Damned, or if the survivor repels the group of screeching souls, the surrounding darkness remains for an additional 5 seconds.

Negates the effect of 12th Century Private Letter.

  • Ace of Spades: A poker card used in the direst of situations by a young, lucky Argentinian chap. Even he cheated death sometimes. 
    • Disables your ability to teleport to survivors afflicted by Souls of the Damned. 
    • Grants 100% Bonus Bloodpoints with Soul of the Damned hit score events in the Hunter category.  
  • Dyer Restoration Project: A file containing plans to reconstruct Dyer Island all under the plans of a skillful architect. If only his father could witness it.
    • Decreases the time it takes for Souls of the Damned tokens to recharge by x seconds.


Uncommon (Yellow):

  • Melted Tea Candle: A used vanilla-scented candle. It would help with night terrors.
    • Increases the amount of fear gained by x%.
  • Frozen Vocal Cords: Two frozen pairs of vocal cords from two deceased parents. They uttered four final words which answered their daughter’s haunting question.
    • After teleporting to a Sand Clock, any survivor within range will suffer from the Exhausted status effect for 15 seconds.    
  • Autographed Bar Napkin: A simple napkin autographed by the “Shining Lion.” One fan put a smile on her face despite fearing others' disappointment.
    • Survivors are inflicted with the Blindness status effect after they repel a group of screeching souls for 30 seconds.
  • Empty Cup of Coffee: The last cup of coffee served by a waitress at the Moonstone Café before disappearing. 
    • Decreases the time it takes for Souls of the Damned tokens to recharge by x seconds.
  • Old Bandage: A bandage used to help an incredible athlete recover from her ankle injury. Despite the pain, she won the race. 
    • Survivors suffering from the Frightened status effect will give you a 10% speed boost. 


Rare (Green):

  • Burnt Candle Wick: The remains of a used candle. Night terrors would soon resume.
    • Increases the amount of fear gained by x%.  
  • Antique Science Kit: A kit made for the naturally curious. Especially one named, “Science Girl.”
    • Survivors are inflicted with the Mangled status effect after they repel a group of screeching souls. Will only appear after being injured.
  • Rotten Scratch Plate: A decaying piece from an old guitar. It’s engraved with old flowers and the initials, “KD.”
    • Survivors are hindered after repelling a group of screeching souls for 3 seconds.
  • Penitentiary Blueprint: A blueprint of one of the wings of the Hellshire Penitentiary memorized by a young journalist during her visit. 
    • Survivor’s auras are revealed to you for 3 seconds when in range of a Sand Clock.
  • Rugby Trophy: The first trophy won by a promising, yet reckless rookie.
    • Survivors are inflicted with the Hemorrhage status effect after they repel a group of screeching souls. Will only appear after being injured.


Very Rare (Purple):

  • Bottle of Painkillers: A pain medication prescribed to a stressed out TV host.
    • Teleporting to a survivor while they’re afflicted with Souls of the Damned is silent. 
  • Burnt CD: A CD found in the burnt remains of a music studio building. Amongst band members, only one survived. 
    • You become undetectable for 30 seconds when a survivor is fully Frightened. 
  • Old Vinyl: The first vinyl collected by a young heavy metal aficionado. 
    • Increases the time it takes for a survivor to calm themselves or be calmed by others by x seconds. 
  • Experimental Drug: A drug from the Opium War found by The Pariahs on Dyer Island. It was made by a brilliant chemist.
    • When two survivors are afflicted with Souls of the Damned, and you teleport to one of them, the other survivor will be met with a killer hallucination as if you teleported to them.
    • The killer hallucination will have a terror radius.
    • The killer hallucination will disappear if the survivor enters a chase with it.

 

Ultra Rare (Iridescent):

  • Motorcycle Keys: A pair of bike keys belonging to the first racing bike a young brave woman bought. Her disappearance still affects those around her. 
    • Survivors suffering from the Frightened status effect cannot calm themselves down. Survivors suffering from the Frightened status effect must go to other survivors to help them calm down. 
  • Iridescent Sand Clock: A sand clock moulded by the Fog itself. Despite working together, The Entity wouldn’t dare cross your path.
    • When you teleport to a survivor afflicted with Souls of the Damned, or if the survivor repels the group of screeching souls, the survivor will become Exposed for 15 seconds.
    • Teleporting takes x seconds longer.

Comments

  • This is a great concept and I really hope they add something like this to the game. An idea for the lore I just had was like Death made a deal with the Entity a long time ago to prevent the presence of Death within the Entity's realm but since Death was still curious about what the Entity was doing it created the Grim Reaper out of an infinitesimally small part of itself so that it wouldn't cause permanent death in the Entity's realm but could still exist there.

  • @NeightNeight said:

    This is a great concept and I really hope they add something like this to the game. An idea for the lore I just had was like Death made a deal with the Entity a long time ago to prevent the presence of Death within the Entity's realm but since Death was still curious about what the Entity was doing it created the Grim Reaper out of an infinitesimally small part of itself so that it wouldn't cause permanent death in the Entity's realm but could still exist there.

    Thanks for comment.

    I forgot I made a Grim Reaper concept. In regard to the lore, I was thinking similar things to you with some difference. Firstly, since The Grim Reaper is the manifestation of death itself and a separate being/concept, it grew curious over what the Entity was doing. However, when The Grim Reaper visited the Entity, the reaper saw how much the survivors were suffering and dying. Because it went against the natural order of death being the final chapter of life, the reaper would collect the souls of the survivors and leave with them. Once The Entity saw this, it trapped the reaper within its realm without the reaper knowing, but once the reaper found out, it severely hurt The Entity and nearly killed it. As a result, The Entity partially gave into the reaper's demands out of pure fear about letting the survivor's souls go, but the reaper was ultimately tricked again due to The Entity altering the realm around the reaper, making it think it's helping survivors, but in reality, it's just another pawn.

    However, I do like your concept too.

    Lately, I'm more concentrated on another concept for DBD made entirely by me called Origins of Pain.

    @sabinianmoonstone said:

    Greetings everyone. I'm bringing you guys a DBD concept chapter I made called Origins of Pain.

    I started creating this chapter various months ago. So far, the only thing I need is to write the lore of the survivor and draw what the survivor may look like. Afterwards, it's completely done. I'm open to any feedback. Hopefully, the developers may see this one day. Without further or do, let's get started.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Dead by Daylight: Origins of Pain DLC

    Themes: Loss of humanity and sadistic rage.

    New Killer - The Murderess

    Killer Stats:

    • Name: Lilah Aveline Von Grimm
    • Gender: Woman
    • Role: Neurologist and Anthropologist 
    • Terror Radius: 32m
    • Height: Tall
    • Movement speed: 4.6 m/s
    • Nationality/Ethnicity: Egyptian of Belgian and German descent

    https://us.v-cdn.net/6030815/uploads/T4QAH5DR1P30/the-murderess-human-sketch.jpeg

    Portrait description (when selecting): A seductive yet monstrous killer able to sneak up on survivors and close distances between them. Her personal perks, Laughing Bloody Murder, Bain de Sang, and Scourge Hook: Tears of Anguish, allow her to become a threat in chase, makes survivors recover from negative status effects longer, and become unpredictable outside of chase. 

    Killer Power - Cursed Sadism

    “Beneath the beauty and seductiveness lies a monstrosity never seen to humankind.”

    The Murderess starts the trial with 5 tokens.

    https://us.v-cdn.net/6030815/uploads/9ICDYPWGCBNV/the-murderess-monstrous-sketch.jpeg

    Special Ability: Mount

    When Cursed Sadism has at least two tokens, press the Power Button to start a Mount. This allows The Murderess to climb and grab onto walls or trees and jump onto rooftops of various infrastructures and tiles. 

    Special Interaction: Crawl

    While in a Mount, The Murderess can Crawl in any direction within the structure’s hitbox. If The Murderess decides to Mount any of the surfaces mentioned by jumping towards them, 1 token is consumed in the process. However, the first token will not be consumed if The Murderess decides to approach these surfaces and Mount them manually. Each token regenerates at a rate of two seconds per token. 

    https://us.v-cdn.net/6030815/uploads/14WTE27YWVLP/the-murderess-cosmetic.jpeg

    Special Attack: Slash

    While The Murderess is mounted to a surface, press the Attack Button to initiate a dash in a general direction. While dashing, The Murderess is allowed a minimal turn rate. If The Murderess misses a Slash, she will go through a short fatigue in which her tokens regenerate afterwards. The same applies if The Murderess successfully injures or downs a survivor. Slashing a pallet or breakable wall will destroy them. However, Slashing into a solid object will force her to fatigue. 

    Special Interaction: UV Lanterns

    At the start of the trial, 5 UV lanterns will spawn. Survivors can grab these lanterns and place them around various areas. Once placed, the UV lanterns will turn on and begin depleting. These will help survivors slow down and stun The Murderess. The Murderess can only be stunned if she jumps into a zone with an active lantern. UV Lanterns last for 90 seconds and will lose a third of its charges if The Murderess hits a survivor holding a lantern with a special attack. UV lanterns can be destroyed by The Murderess once placed, resulting in them respawning with whatever charges they had before. Once depleted, the UV lanterns can no longer be used. 

    Perks

    Scourge Hook: Laughing Bloody Murder

    The enjoyment you get from murder is something you have never felt before.

    At the start of the trial, 4 random hooks are changed into Scourge Hooks. The auras of these hooks are revealed to you in white.

    After hooking a survivor and being farther than 24 meters of the hook, this perk activates. The next survivor you enter chase with will become Exposed for 15/20/25 seconds if the hooked survivor is rescued.

    Bain de Sang

    Causing a chaotic massacre is your specialty. The results of the massacre fill you with thrill.

    After downing a survivor, Bain de Sang activates. 

    The following two effects happen when downing a survivor:

    • Survivors within 20 meters of your current position suffer from the Exhaustion and Oblivious status effects for 10/15/20 seconds.
    • Gain 1 token, up to a maximum of 3/4/5 tokens. For every token gained, survivors recover from the Exhaustion, Oblivious, Blindness, Exposed, Hemorrhage, and Hindered Status Effects 6%/8%/10% longer for the rest of the trial.

    This perk’s second effect does not affect itself. Bain de Sang has a cooldown of 80/60/40 seconds. 

    Scourge Hook: Tears of Anguish

    Tears don’t mean anything. To you, they’re nothing more than a byproduct.

    At the start of the trial, 4 random hooks are changed into Scourge Hooks. The auras of these hooks are revealed to you in white.

    Each time a unique survivor is hooked on a Scourge Hook, this perk gains a token up to a maximum of four tokens. For each token gained, your terror radius outside of chase is reduced by 2/3/4 meters. For every survivor that is killed or sacrificed, this perk loses a token. 

    Add-ons

    Common (Brown)

    • UV Curtains: Throughout her life, light was her weakness. Now, she gives survivors a piece of her own pain. Reduces fatigue time after a successful Slash by x seconds. 
    • Book of Neurology: One of Lilah’s college books detailing the most complex organ in the universe.  While Mounted, you see the furthest object you can Mount. 
    • Book of Anthropology: One of Lilah’s college books detailing the evolution of human beings. After a UV lantern fully depletes, the survivor who placed it will be revealed to you by Killer Instinct for 3 seconds. 
    • Blood Vial: A sample of blood taken from Lilah when she was a baby.        The power gauges of UV lanterns are revealed to you by the intensity of their auras.

    Uncommon (Yellow)

    • Diagnostic Results: A simple sheet of paper with a life changing result. Reduces fatigue time after a successful Slash by x seconds. 
    • Loose Screws: With a heightened sense of hearing and adrenaline rush, Lilah is able to identify disadvantageous situations.  A survivor’s aura is revealed to you for 3 seconds when picking up a UV lantern. 
    • Pine Tree Branch: A simple yet meaningful branch reminiscent of her second home.  Increases Dash and Crawl movement speed by 4% per consecutive Dash.  
    • Chemical Sunscreen: Despite the reduced effectiveness, the rush of pain kept her going. Decreases token regeneration by 0.25 seconds. Decreases available Mount tokens by 1.
    • Book of Forensic Psychiatry: Her curiosity into other fields of science helped her exploit the weaknesses of the brain. When a survivor picks up a UV Lantern, they’re afflicted with the Oblivious status effect. This effect lingers for 20 seconds after they place the UV lantern and after entering and exiting the UV lantern’s radius. 

    Rare (Green)

    • Maple Tree Branch: A beautiful yet incredibly strong branch.   Increases Dash and Crawl movement speed by 6% per consecutive Dash.  
    • DSM-III-R: With more collective knowledge on the mind, her sadism kept on secretly fueling.   For every survivor hooked, gain a token up to a maximum of 12 tokens. For every token gained, the power gauges of UV Lanterns, active or inactive, are reduced by 5 seconds.
    • Limited Timer: The difficulty of holding back her sadistic urges drives her to cruel methods.  The power gauges of UV lanterns are decreased by 20 seconds. 
    • Bloody High Heels: A pair of high heels used to stab the foot of a nosy brat.   While crawling, you see the auras of survivors within 8 meters of you.  
    • Mineral Sunscreen: Lilah’s go to option for sun protection. Increases available Mount tokens by 1.

    Very Rare (Purple)

    • Juliette’s Jacket: A meaningful piece of clothing from the one she loves. You gain the Undetectable status effect while Mounted or within an active UV lantern. 
    • Beech Tree Branch: An incredibly strong wood with a solid density and strong surface found in the Schwarzwald.   Increases the distance of the Dash by x% per consecutive dash.
    • Cosmic Breath: “Es wird ein Blutbad geben,” said the unknown voice to Lilah. Hitting a survivor with a Slash will instantly recharge all tokens. Increases token regeneration by 0.5 seconds per token upon missing a Slash.
    • Facial Skin: Reminded by the pain of her past, and filled with rage and a lust for vengeance, she no longer lets the pain hold her back.  Decreases the stun duration when entering a UV lantern’s radius by 50%.  Receive a 10% haste effect when in a UV lantern’s radius after being stunned. This effect lingers for 15 seconds after exiting.

    Ultra Rare (Iridescent) 

    • Red Lipstick: A blood red colored lipstick worn by Lilah before a massacre took place.  At the start of the trial, this add-on starts with 0 tokens. You gain 1 token up to a maximum of 4 tokens for every successful Slash. Upon reaching 4 tokens, and using all Mount tokens, the last Mount token will put a survivor into the dying state. 
    • Iridescent UV Lantern: A UV lantern molded by the Fog itself. Its effect on normal lanterns fills Lilah with endless joy. Reduces the amount of UV lanterns in the trial by 2.  All UV lanterns start the trial with empty power gauges and begin to recharge.  Once a UV lantern is placed, its power gauge begins depleting at 50% the normal rate.

    Music Inspirations and Details

    1. Menu Theme Inspiration: https://www.youtube.com/watch?v=O7ClpniQHRQ
    2. Chase Music Inspiration: https://www.youtube.com/watch?v=6uMNnZtIS6s&pp=ygUbaW4gdGhlIGhvdXNlIGluIGEgaGVhcnRiZWF0
    3. At the start of the trial, when survivors spawn in, they can hear The Murderess screaming in the distance just like Billy when he revs his chainsaw. Example: https://www.youtube.com/watch?v=XwOuuD_LZVs
    4. Sound design: The Murderess will have two layers of sound. The prominent layer will be human in nature while the bottom layer is more beastly in nature. Example:
      1. https://youtu.be/BvZIElIiPdI?si=d9ucQbcvFjHsBz2y&t=34
      2. https://youtu.be/Bt52uRzyuzg?si=p0pD1hd9OlP-YCtW&t=34

    New Survivor - Juliette Zwane Nxumalo

    Juliette Zwane Nxumalo Stats:

    • Gender: Woman
    • Role: Psychiatrist 
    • Nationality/Ethnicity: Belgian of South African descent

    Portrait description (when selecting): An aspiring psychiatrist, Juliette is a direct, honest, but compassionate individual whose knowledge on the mind can help survivors during catastrophic situations. Her personal perks, Hopeful Connection, Intriguing Minds, and Cursed Understanding, can help survivors know the killer's whereabouts during chase, use other survivor’s perks once deceased, and obtain an advantage at the end of a trial when escaping chases. 

    Perks

    Hopeful Connection

    You give hope to those around you with a unique neurological link.

    After safely unhooking a unique survivor, this perk activates.

    Unhooking other unique survivors activates the perk fully. 

    The next time you are chased, your aura and the killer’s aura are revealed to one/two/all survivors who have been safely unhooked by your hand.  

    This effect is lost once you go into the dying state. 

    Intriguing Minds

    The intricate details of the mind have always fascinated you. 

    When a survivor is sacrificed or dead, you see the aura of the hook they were sacrificed on, or the aura of their body where they died.

    Once near the hook or their body, press the Active Ability button to acquire the power of one of the survivor's perks at random. You can only do this once every 100/80/60 seconds. 

    This perk deactivates when you lose a health state before acquiring a perk. 

    If the survivor has one or multiple perks equipped that are the same ones you have equipped, you will not gain the power of those perks.

    Cursed Understanding 

    Studying the minds of the killers of The Fog takes its toll. However, you persevere through it all.

    After successfully escaping six/five/four chases and all generators have been powered, this perk activates. Once active, the perk grants you the following effects:

    • The killer’s aura is revealed to you as your aura is revealed to the killer.
    • You see your teammates scratch marks. 
    • A 5% action speed bonus to cleansing totems, opening chests, and vaulting. 
    • Grants a 50%/75%/100% bonus Bloodpoints for actions in the survival category.  

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    As mentioned before, the chapter is still not done as I don't have the survivor's lore or how they look like. Will update this soon with the lore and additional drawings. All content here was made by me.

    In this concept, I made the perks, the add-ons, the killer's power, the killer's visual design, the survivor, the survivor's perks, what I want the killer to sound like, inspirations for the menu and chase music, etc.

    Hope you enjoy this concept chapter just like you enjoyed the Grim Reaper concept.