Stop gutting gen defense...

To make it clear, eruption needed a change 100% while it wasnt that impactful to me i know the issues it could cause for the less competitive survivor and let's be real the incapacitated was just boring, regression was never an issue but stopping you doing anything really was boring.

But why on earth do we need to gut perks? Remove the incapacitated effect and done. But nope have to take it even further to make the perk wasteful by making the regression laughable as if the time to kick a gen and then catch up to the survivor just to begin a chase isnt more than the new regression.

I'm all for changing perks, especially to try mix up the meta but the way you're going about it is all wrong. While some perks were annoying meta (eruption), that doesnt mean gut it so it's now never gonna be used unless it's by some player who doesnt understand the value.

Perks like pop, ruin, and now eruption are perks that use to be meta and will now never be seen because you dont seem to understand gutting perks will make the meta more strict as theres less viable perks. Balance stuff sure, but buff the weaker perks instead of gutting meta to "shake it up".

Gen regression will always be meta, until you add base regression while changing the perks. Reward people for hooking players by base alongside the changes or you're just making your game more miserable for everyone.

Meta sucks because it's the same thing over and over, doesnt matter the side and often it's not even the strength of the perks that is the issue but the fact it's always the same stuff. Gutting perks makes less useful perks, less useful perks mean even less range in the meta.

And if you really want to discourage tunneling and camping maybe dont keep nerfing all gen perks so games are shorter. You're heading in the direction to make this game awful for both sides, while I'm a survivor main and the incapacitated effect bored me it still beats games that only last a few minutes where the killer barely has time to get hooks and I barely do anything in the game before it's over.

I dont want fast games, I want to do multiple chases, saves and have the battle of gen progress as a 4v1. If killers cant regress gens and you keep doing this treatment they will just tunnel and use less fun tactics to "get the win". Whether you're being tunneled, your teammate is being tunneled or you are tunneling it's never as fun as games that isnt needed or happens. 3/4min games aren't fun period, I'll jump on a gen or do one chase and the game is nearly over and most of the time is messing around hook trading endgame.

Sorry for the rant, but I just hate the direction everything is going and how its encouraging worse things from short games, stricter meta and unfun playstyles to keep up. If you really expect most of the roster to compete on maps that contain a bunch of safe pallets with no gen defense against people who can loop you're insane. Meta shakeup should shake up the meta by buffing perks and slightly adjusting the stronger ones not by killing and perk that hits the meta stage. Hell even corrupt got nerfed for 0 reason just because it hit "meta"

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