Gens Efficiency and Chase Time

With the new status update, the update provide more gens efficiency and time management on saving team mate and healing etc.

However, compare to before where killer has a comeback gens regression with corrupt intervention for early, pop for mid game, and now eruption for late game. They dont have the capacity to outpace the survivor objectives with even more gens rushing perks keep being adding lately into the game as well.

So now the thing is, one side should not have the privilege of having gens efficiency and extend chase a long time.

This is like one side is at STONE AGE, where you take 10 sec to pick some up one to a hook, guessing gens progress by the ear, yeah the ear :). Pallet, windows, jungle gym spawn close to each other.

So, now we may need to nerf chase time and by chase time, the best perk that extend the chase time the most is DH, bar none. Why?

  1. SB and BL give killer a choice to drop chase and chase other, DH gives killer a sunk cost mindset
  2. Smelling Survivor butt for as long as they can
  3. Prevent Killer from using their lung, killer basekit decimate
  4. Flexible in any environment, windows, pallets, saving teammate
  5. Eat Blood lust, another killer basekit decimate

Things is I dont care about HUD change, because it will help survivor as a whole to be able to play better. But they should not have the cake of gens efficiency and longer chase at the same time.

So thus, the next update should try to look at chasing perks from killer and survivor if the devs scare to touch the gen regress perk.

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