No Mither Rework
No Mither: If in the dying state, gain the option to instantly get yourself up, after this action, you are afflicted with Broken for the duration of the trial. While No Mither is active, your grunts of pain are reduced by 0%/25%/50%, you do not leave pools of blood, you can heal yourself from the dying state on your own, and You gain 100% more bloodpoints in all categories while No Mither is active.
Perhaps a toggle that allows you to CHOOSE when you activate "Hard mode", and rewards your actions by givin' you more bloodpoints, practically made another perk thas' good for grinding. Nonetheless, How's the idea sound?
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