Against subtle cheaters, how difficult is it to keep track of speed?

The most annoying cheaters I go against are the subtle ones. I'm fed up having matches with weird slightly too long chases, survivors being suddenly right out of reach and so on.

I'm pretty sure I went against killers who were moving too fast too.

A character's speed should be easy to detect on the server. After all, that speed is the result of perks, being hit, using one's power, ...

How is it possible that "actors" who are moving even slightly too fast aren't detected?

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