Idea for a Trapper rework

There are no longer traps on the ground. On each Map spawn 3-4 Lockers with a Aura. When the Trapper opens the locker he get's 3 traps and can place them around. The locker has a cooldown of 60 seconds before it can be opened again (No survivors can't hide in this one)

Since the Trapper has now the chance to place as many traps as he want's there are some changes for the traps.

Traps can't get closed anymore. When a survivor closes them they dissappear completely. A survivor that steps into a trap and get's ether hit out of it or picked up or free themselves will also trigger that the trap dissappears afterwards. (Would also counter the very annoying basement Trapper strat)

When a Survivor finds one of the Trap Lockers they can lock it. The Trapper needs a few seconds to break the lock with his weopon.

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