So why has Nurse grown in power in Year 6 so much?
I've just been thinking recently and...why did Nurse get so,oh so many buffs,be direct or indirect with a minor nerf to the range addons that made them go from extremely OP to just extremely strong.
5.3.0 - 3 Blinks are back and still present. Makes it impossible to outplay even a below average Nurse as she can correct any mistake.
5.5.0 - Nurse is significantly easier to play now - you no longer have to swing at a good timing post-blink and can just do an M1 immediately. She ignores pallet stuns in fatigue now,making using pallets against her,which used to be a rare occasion but significantly punished her into nothing. Additionally her lunge seems to be weirder now,with far more questionable hits. Edit: She also got a major buff to her recharge. Previously a 99% recharged blink progress would be lost if you blinked,but now it restarts at that 99% completed recharged. Why.
6.1.0 - Major Nurse Buff but indirectly. Survivors take longer to do generators. Survivors make substantially less distance on hit and she has less of a cooldown on her attacks. You now make practically no real distance against her,even to already pitiful distance you had against her before. Tunneling on her is now way better with DS being dead and DH being dead whenever you are being tunneled. Range addons have been back to omega blink since 5.5.0.
6.2.0 - Finally,Range addons no longer increase your blink speed anymore. First Nurse nerf in forever,still doesnt even do much.
So uhhh... why exactly has BHVR made Year 6 and the start of Year 7 into a net buff for the strongest killer in the game? She is an active hindrance to many perk designs like Starstruck,AA,etc... Still the biggest limiter to this game's balance after the terrible map design,but received pretty much nothing but buffs lately.
Comments
I think her core design will still prove too problematic and limit this game's balancing.
3 blinks' strength is over exaggerated, with a heavy downside and not much harder to counter once the surprise factor is over. Its also an Iri add-on, which are supposed to be strong.
Bug fixes and a quality of life change is not a buff. Furthermore, bugs should not be the deciding factor on whether or not a killer is difficult to play.
90 second generators wasn't a buff to nurse. It was a buff to the weaker killers. Nurse will still perform the same. Your point is incorrect, her hit cooldown has not changed, as she goes into fatigue right after swinging her weapon and thus is not affected by the cooldown change or STBFL. The speed boost decrease only presents an actual difference when the killer is affected by the base STBFL (which is not nurse)
Your entire argument is flawed. Nurse is not over powered, you need to cleanse yourself of that mentality and git gud.
The thing is though DBD isnt black&white like that, some people really do say the dumbest of things.
But it's hard to have a discussion if you're gonna try insult my intelligence.
I never said I was against nurse changes, I just said nurse has been stronger in the past and so she isnt actually stronger. I'm just saying alot of casuals hate on nurse and call her OP when casual nurse players dont do well which is shown every stats with nurse having such a low kill rate.
The strongest killer in the game is gonna be strong and that's okay, not everyone can play her especially casually and alot of nurses dont always win.
IMO all nurse needs is her blink attacks to be special attacks, remove the higher rarity blink range while reducing the lower rarity and building up her base blink range. Nurse is only good at high level due to the range, limit that without needing an addon and it makes for better gameplay without overly punishing the killer