Chapter Concept: The Wake of Destruction
Hello! This is my 3rd fan chapter installment I've come up with so far. Got the general basis of things down for now, and will adjust things a bit later on. Let me know what you think of it so far!
New Killer
New Killer: The Bulldozer
Name: Casimir Trafford
Weapon: Ball and chain
The Bulldozer will clean his weapon by swinging it in a vertical circular motion.
Memento Mori: The Bulldozer will use his weapon to target the Survivor's legs first. As they try to crawl away, he then goes for the arms. As the Survivor howls in pain, he then silences them by slamming the ball onto their head.
Appearance: Bulky physique. Dirtied overalls. Toolbelt with equipment covered in blood and grime. Heavy bolts and screws within body. Ball and chain linked to his left arm, holds and swings chain with his right.
Lore Summary: Former construction worker. Was blamed for an incident his company initially marketed as an accident. Used as a scapegoat by higher-ups, and sent to prison. Initially weighed down by his shackles, but gained the strength to use it as a tool of his own making. Plotted for revenge against his superiors, and eventually made a plan to escape prison. Used the ball and chain to dismember guards who tried to stop him in the altercation. The Entity had taken him, offering a means of "escape".
Killer Power: Destructive Rage
The ball and chain has been amplified by the Entity, increasing its destructive power and range.
Special Ability: Wrecking Ball
Press and hold the Power button to begin swinging your weapon to gain momentum. Tap the Attack button to release the chain, launching it forward. Wrecking Ball is capable of destroying Pallets and Breakable walls, and will inflict damage to Survivors on a successful hit. The chain extends 10 meters in front of him, and is capable of damaging everything and everyone in its path all in one move.
Special Ability: Destructive Wave
Once every 80 seconds, The Bulldozer can slam his weapon into the ground with a mighty force, sending out shockwaves along the ground in a 40 meter radius. The quake is strongest in the center, inflicting any Survivor caught within the 15 meter range the Staggered status effect, as well as causing them to scream to reveal their location. Survivors within the 30 meter range will scream, revealing their location, as well as the Hindered status for 15 seconds. Generators being worked within the 1-20 meter radius will be damaged and lose 2% instantly. Survivors will face a difficult skill check if they are working on Generators between the 21-40 meter range. If a Survivor is inside of a locker, they are unaffected by the shockwave.
The Staggered Status
The Staggered status causes a Survivor to be momentarily stunned in their place for 2 seconds. Any Survivor performing the healing, blessing, sabotaging, or cleansing actions will have their progress paused and must wait a total of 10 seconds before it will resume. Survivors are still able to vault obstacles, drop pallets, and enter lockers while the status persists. Any Survivor performing a rushed vault action while afflicted with the Staggered status will have a speed penalty of 3%.
Killer Perks
The Bulldozer comes with 3 unique perks.
Out Of Service
You discourage their attempts to tamper with what is already broken.
After damaging a Generator, summon The Entity to block it for 20/25/30 seconds. The Aura of the Generator will be revealed to you in white. This perk goes on cool-down for 60 seconds after damaging the Generator.
"This machine is out of order. We apologize for the inconvenience caused."
Scourge Hook: Disarmament
Disabling your enemies is a guaranteed way to keep their hopes down.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks. The Aura of Scourge Hooks are revealed to you in white. Each time a Survivor is hooked on a Scourge Hook, the following effects apply:
- The Survivor suffers from the Incapacitated status for 30 seconds when unhooked.
- The Item the Survivor was holding is dropped to the ground. If not recovered in 60/50/40 seconds, the Item will have its Charges depleted by The Entity.
"We are not liable for any personal items that get damaged near the construction site." -Company Handbook
Structural integrity
When one of your supports is in bad shape, you should find a suitable replacement.
You call upon The Entity to destroy any Dull, Boon, or Hex totem of your choosing. If a Hex totem was destroyed, transfer its effects to a new totem after 60/45/30 seconds. An audio queue will sound when a totem is destroyed in this way. This perk deactivates after you destroy any totem.
"If this piece was in worse shape, the whole building would've collapsed during the opening ceremony!" -Inspector Davis
New Survivor
Name: Corrina Reynard
Age: 23
Gender: Female
Nationality: American
Occupation: Activist
Lore Summary: Struggled with finding her own voice at a younger age. Met someone who encouraged her to stand for her beliefs. Raised awareness in her hometown, protecting a historic landmark from being taken down. Took to the road with friends to their next venture years later. Their goal, to rally support to keep a forest intact vs turning it into a factory space. Protests lasted for days to weeks. Corrina snuck off alone to capture the beauty of the forest, and was called deeper in by an ominous presence. Was never heard or seen from again.
Survivor Perks
Corrina Reynard comes with 3 unique perks.
Rekindle
Even in the wake of destruction, you take the time to restore something to its original beauty.
You gain the ability to rebuild any destroyed totem and turn it into a Dull totem for your own purposes. Gain a 6% action speed bonus when cleansing and blessing totems. You see the aura of any destroyed totems within 8/10/12 meters.
"This! This is the reason why we need to stop them! Think of all the lives that'll be ruined." -Corrina Reynard
Escape Artist
You have great expertise in the ways of securing an exit route.
After performing a rushed action to vault a window, you call upon The Entity, tricking it to block the vault location for a total of 3/5/7 seconds. Your vaulting speed is increased by 2%. This perk goes on cooldown for 40 seconds after being used.
"The way you don't get caught is just to move faster. Literally, get a head start." -Corrina Reynard
Resounding Voice
Let your voice ring out, so that all may hear your message!
Press the Ability Button to let out a scream, and the following effects will apply:
- Your Aura is revealed to all Survivors within a 30 meter radius for 4/6/8 seconds.
- If you are in a Chase with the Killer, reveal their Aura for 4/6/8 seconds.
This perk goes on cooldown for 40 seconds after activation. Increases the odds of becoming the Killer's initial Obsession.
"Raise your voices loud! Our cause is just, we should be proud!" -Corrina Reynard
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