I like the "Finishing Mori", but it shouldn't bring gameplay changes with it

It's not hard to fix.

  • Revert all perk changes
  • Self-Pickup basekit is only active in the "Last Standing" phase, basekit 60 seconds. Timer starts counting before the Last Standing phase, aka if you've been slugged for 60 seconds when the Last Standing phase begins, you can immediately self-pickup
  • Any self pickup perk will completely prevent the "Finishing Mori" if active, so you don't get robbed out of a Soul Guard/Unbreakable play
  • Mori offerings now let you kill 1/2/Any survivor that has reached second hook stage, also grants 5k bonus points for a mori and 10k for a "Finisher Mori"

Anything I'm missing? Restricting all moris to the Finisher Mori is boring and unnecessary.

I like that the game instantly ends if you slug 4 survivors who have no self-pickup perk. That's good.

But it basekit Self Pickup at any time? Bad. Instant ending the game even though a survivor has an unused UB? Bad. Removing Moris from perks and offerings? Bad.

In short, it's a cool change and potentially healthy for the game, but it's supposed to prevent 4 man bleedouts and slugging for the 4k, not ruin any playstyle that relies on slugging.

Comments