Global stats - what about personnal stats ? (Discussion about it and MMR)
Hello :D
Introduction
So with the release of the global stats, it's time to ask when or if personnal stats are in the work.
Because as much as i like global stats, they are what they are : global.
Global stats shows 39 % escape rate for survivor, feels less more from my own experience (roughly around 10-15%) but there is no way for me to know that and i really think it would be beneficial if as players we could see our own stats AND see our MMR.
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PLAYER SPECIFIC AND INDIVIDUAL STATISTICS
Multiple external websites allows you to check your personnal statistics, to a degree and either uncomplete or close -but-not-true to the reality. Having the ability to check our own stats would be amazing and would really help the player seeing what they are doing wrong and how they could improve. There could be a general (from the start) stats tab and monthly stats shown the 12th of each month or with a tab on the selection menu. Examples :
- kill rates on all killers / escape rate as survivor (would be up to 4 rate depending on Solo or SWF)
- average of pip per match for killer & survivor
- most played map
- map with most lethality
- map with less lethality
- BP earned total
- BP earned average as killer & survivor
- MMR
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MMR
Yes i'm really asking for the developpers to let us know what is our MMR. I don't ask to see everyone else, just mine, so i could see if i improved or not the past month. It would not hurt the game in any way since it would be personnal information that you would have the possibility to share with other or not.
Also asking because with the release of escape rates (39 %), i believe it is time to rework the way MMR is calculated for survivor :
- PIPS : should be the major factor in calculation, as it's the reflection of the way a survivor played the match
- ESCAPING OR DYING : should be a factor but treat it as a bonus and malus rather than basing the whole system on it as currently the system is putting most Solo Q in MMR hell. Explaination :
Survivor A : Got chased for a total of 3 gens, completed 2 gens (1 solo / 1 coop), safely unhooked 3 times, healed others 4 times, dies on first hook at the end of the match = +1 pip /// - MMR
Survivor B : Got chased for a total of 1 gen, completed 3 gens (1 solo/ 1 coop), safely unhooked 2 times, healed others 6 times, escape = +1 pip close to +2 /// + MMR
Survivor C : Didn't get chase, completed 1 gen (1 coop), safely unhook 1 time, healed others 2 times, escape = 1 pip /// + MMR
Survivor D : Got chased for a total of 1 gen, completed 1 gen (solo), die early = 0 pip /// - MMR
In this example : Survivor A and B did most of the work and got rewarded by +1 pip, while survivor C and D didn't do much. We all agree Survivor B deserve to have their MMR raised, but look at Survivor A and Survivor C. Due to being hooked at the end of the match, Survivor A dies on it's first hook while Survivor B and C escapes. Even if Survivor A did a lot more for the team than Survivor C (that hide everytime the TR would go off), their MMR is lowered due to not escaping and Survivor C get a higher MMR.
This is not a real case but the reality of most Solo Q matches. It's time for it to be changed.
Comments
Unfortunately the devs have said a few times they ran into issues with having personal stats in the game so it's not likely to happen, much as I'd love to see it.