PC - DbD, Wesker grab stuttering bug after patch 6.2.2
Playing Wesker on PC, after this exact update, in a grab animation Wesker's tentacle and the Survivor will stutter during the Virulent Bound grab extension (when he holds them and is carrying them for smashing into a wall or to be thrown.)
This happens seemingly to every DbD player I know as well and is reproducible every single time when doing a Virulent Bound grab, on every single platform.
This bug has only been happening since patch 6.2.2 to me and many other people, when before the patch it was fine. Makes bounds feel really weird and bad.

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kicking in to say that it makes yeeting 10000% better