Question to devs and even those who are more experienced on engines like unreal (cheating related)
So pretty much every 3D game engine works with X Y Z positions, whenever a survivor move left, right, forward and backward your X and Z positions changes. Whenever a player moves up or down their Y positions changes.
If a player X Y Z position changes cconsistently by a HUGE chunk, shouldnt the game be able to detect it, mark it as suspiscious and kick that player out? How come someone can change their position by a drastic amount (teleporting/speed hacking) but the game is not able to detect it?
Now I suggest it only kick players and straigh up dont ban them for it as people could also hard lag etc and it only looks like they are teleporting...
Comments
Yeah, probably just how you said it. Sometimes lags can cause this and sometimes even map layout, gameplay mechanics like perks or even bugs/glitches can cause this as well. There are too many factors I guess.. and we all know how buggy DbD can be..