Very questionable changes

Thana

Why is plague/legion brought up as a reason for the thana nerf yet those two are the only ones that will ever see actual value out of the perk now?

3 stacks of thana only adds 5.7 seconds to a gen which is insane since killers that don't get hits fast will never get value out of the perk

Mettle of man

The already niche perk is even worse since it's treated like any other endurance effect and can't be saved for when you need it. It was bugged when the PTB went live so they must have decided to just kill it instead of fixing that issue.

DMS/PR/Merciless Storm

It's actually nuts they brought back the dms/pr interaction over a very rare occurrence where survivors might get more skillchecks for longer. Limiting the maximum number of skillchecks you can get from merciless storm would have been too much let's bring back pr/dms.


They tell us these changes are meant to do one thing, but do the opposite and it's very confusing how they couldn't have spent 10 seconds reading what these changes are before pushing them.

Comments

  • Average BHVR experience, I am afraid.

  • @PapiFelixPSN said:

    Tbh, I don't really have an issue other than the fact that they nerfed MoM. Thanatophobia was overpowered, that's just objectively true. Currently, you can get easy 4ks by running it with SHGOP. Now less killers can use it well, but at least it won't cause as many problems.

    PR/DMS wasn't really an issue imo. They've decreased DMS's duration to compensate for the increase to gen times, so I think it'll still be a fair combo like it was before. The reason they did it is kinda sad though.

    The killers that benefited from it way too much are still going to get huge benefit. There is now 0 reason to run it on any other killer which is sad.