Trapper Power and Addon Tweaks
Trapper was the First Killer of them all but certain addons and even Maps just dont do the trick for him. Lets look at my Change ideas and after you read and thought about them start to flame me for what my ideas are. (still better than some Behavior ideas. Deathslinger addons...)
-Power: Bear Trap:
Spawn with 2 in your hand and 6 randomly around the Map.
Spawn them outside of T&L walls, High Grass and other Locations where survivors cannot see them.
Addons:
-Padded jaws: No damage to survivors but double points when trapped.
My Change: 100% Bonus points for the Deviousness Category, Survivors need 100% more time to free themselves. Survivors cannot be rescued by others from Traps. Survivors who are trapped suffer from the Oblivious status effect for 60 seconds
-Bear oil: Setting Traps is silent
My Change: additionally decreases the chance of survivors freeing themselves by 33% for each try.
-Coffee Grounds: Grants 5% haste for 5 seconds after setting a Bear Trap.
My Change: Reduces the Terror Radius by 8m, Reduces the Sounds made by survivor actions by 25% (not grunts of pain) increases the movement speed by 1% for each Bear Trap set grants 5% haste for 5 seconds after settign a Bear Trap.
4-Coil Spring Kit: Rarity: Very Rare! Survivors need 100% more time to free themselves or to rescue a survivor from a Bear Trap. Survivors Injured by Bear Traps suffer from a 5% hindred status effect. this effect lingers for 30 seconds after being Healed.
-Tar Bottle: Darkens the Bear Trap.
My Change: Darkens the Bear Trap, Survivors suffer from a 5% Hindred status effect after being freed from a Bear Trap for 15 seconds.
-Secondary Coil: Increases the Bear Trap Disarm time by 50%.
My Change: Increases the Bear Trap Disarm time by 50%. Bear Traps reset themselves after 5 seconds when a survivor disarms them once. You can see the Aura of all Bear Traps who can reset themselves once in yellow. Resetting a Trap by yourself restores the auto reset for that Trap.
-Trapper Sack: Start the Trial with all Bear Traps in your Hand. Bear Traps cannot be Picked up. (srlsly behavior?)
My Change: Trapper PLAN. You start the Trial with with a Top Down view for 10 Seconds. Within these 10 seconds you have to place as much traps as you want up to your Maximum amount of Traps within the Trial. you can cancel this before the 10 seconds run out by pressing the secondary abillity button (mostly Lctrl) Placing your Traps instantly. While Planning your Traps survivors cannot see the Traps you already placed. You cannot see survivors in the Top Down view. Your Traps stay invisible to the survivors for 10 seconds after ending the planning. A survivor stepping into a trap in the first 10 seconds after planning will dismiss the trap they stepped into from the invisibillity. (Perks like Lethal pursuer activate after the presetting plan.
-Oily Coil: Reveal the aura of the survivor who disarmed the trap you reset for 5 seconds.
My Change: Rarity Uncommon! Survivors who disarm a Trap have their aura revealed for 3 seconds. Your Trap setting speed is increased by 35%
-Iridescent Stone: A Random Bear Traps (re)set themselves after every 30 seconds.
My Change: A Random Bear Traps (re)set themselves after every 30 seconds. Survivors cannot hear a beartrap being disarmed, additionally Survivors within 0.3m of a Bear Trap get sucked into it like a Magnet.
-Bloody Coil: Disarming a Bear Trap Injures the Survivor.
My Change: Disarming a Bear Trap injures the survivor. Injured survivors who disarm a Bear Trap reset their Healing Progress entirely and gain a randomly chosen negative status effect for 30 seconds. (Madness wont be chosen since its a Power related status effect)
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