My idea to rework/buff Sole Survivor!
“Each time another survivor is hooked, gain a token. Each token grants a stackable 8 meter zone of protection where the Killer cannot read your aura. You can earn up to 9 tokens. If a survivor is killed or sacrificed after being hooked once, gain 2 tokens. If a teammate is killed or sacrificed after being hooked twice, gain 1 token.”
The last 2 sentences basically mean if a survivor isn’t hooked 3 times and either dies on their first hook or dies on struggle you still get all 3 possible tokens out of them. 9 tokens of Sole Survivor would give you the same amount of protection as you do now (72 meters), however, with these changes it would give you more of a gradual buff to your disruption as your teammates slowly die and be overall more useful.
The differences in tiers could be the maximum amount of tokens you can gain. It could possibly go like,
Tier I: 5 tokens
Tier II: 7 tokens
Tier III: 9 tokens
Please let me know what you guys think as I really want to make other obsession perks more attractive for Survivors instead of the obsession being synonymous with DS.
Thanks for reading ![]()
Comments
Sole Survivor: A supernatural bond with the Entity gives you hope during problematic situations. For every survivor eliminated from the trial, receive a token up to a maximum of 1/2/3 tokens.
-1 Token: Killer cannot read your aura within a 32 meter range to you.
-2 Tokens: Killer cannot read your aura within a 64 meter range to you.
-3 Tokens: You are immune to the killer's aura reading abilities and if you are the obsession, gain the ability to open the exit gates without needing to complete all of the generators.
Increases your chances of becoming the killer's obsession. Only one obsession per trial.
Sounds nice, always appreciate seeing buff ideas to underused perks
Anything that makes a survivor not want to work as a team or sand bag their partners is ok by me!