Un-Hexed Totem Value

Hex: Ruin

  •  Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem.

Hex: Haunted Grounds

Two trapped Hex Totems will spawn in the Trial Grounds.

  • When either Hex Totem is cleansed or blessed, all Survivors suffer from the exposed status effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

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Just saying we got an opportunity for a ‘new type’ of perk series in sight. Create maybe one more or revamp one more Perk to ‘change back to Dull’ stipulation and then an “Ultimate” type perk (like Pentimento) and we could have a new Killer build idea.

Ya know, like, Hex: Thrill of the Hunt is an exclusive Hex that gets revamped so that the ‘strengthen your Totems’ bit doesn’t just slowdown cleansing/blessing speed, but also reverts all Hex Totems into Dull Totems until Hex: ToTH gets cleansed. *Also cleansing ToTH reverts its self to a Dull Totem too

Then smack the game with a new perk that says like, gain a token for each Reverted Hex Totem…or…Every time a Hex Totem Reverts to Dull…

Im not here to make up perks, just pointing out another opportunity for general perk ideas that build and compliment each other.

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