Unreal 4.27.2 Engine.GameNetworkManager & OnlineSubsystemUtils.IpNetDriver to fix rubberbanding
Since the move to UE 4.27.2 I get a LOT of rubber banding - I suspect you may need to tweak the following engine settings to fix this server side (figures are examples);
[/Script/Engine.Player]
ConfiguredInternetSpeed=500000
ConfiguredLanSpeed=500000
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=500000
MaxDynamicBandwidth=80000
MinDynamicBandwidth=20000
[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxClientRate=800000
MaxInternetClientRate=800000
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