Unreal 4.27.2 Engine.GameNetworkManager & OnlineSubsystemUtils.IpNetDriver to fix rubberbanding

Since the move to UE 4.27.2 I get a LOT of rubber banding - I suspect you may need to tweak the following engine settings to fix this server side (figures are examples);

[/Script/Engine.Player]

ConfiguredInternetSpeed=500000

ConfiguredLanSpeed=500000


[/Script/Engine.GameNetworkManager]

TotalNetBandwidth=500000

MaxDynamicBandwidth=80000

MinDynamicBandwidth=20000


[/Script/OnlineSubsystemUtils.IpNetDriver]

MaxClientRate=800000

MaxInternetClientRate=800000

Tagged: Pending

Comments