Quality of Life Changes

This game is nice and can be REALLY frustrating as well so let's bring up some Quality of Life change ideas. I have some in my mind and i will update this Discussion if i have more in mind. Feel free to bring up yours in the Comments.

-Killers:

Stealth killers should be quieter at least 30%. Wraith i hear him 12m away before he even starts to ding dong, ghostface cloak is too loud and the Dredge: Srsly? its supposed to be a stealth killer but has 32m Radius, Loud breathing or whatever it does and leaving a locker like SURPRISE MF and no option to leave it silent but slow nor has it an addon to make it quieter. (brought one up in 2 of my addon discussions) Iron Maiden was the First and only locker perk berfore The Dredge was there and it doesnt work with it. Buff it a bit so its Interacting with lockers like going inside or grabbing surivors with teleport etc. Fact: Too loud! Here comes the ideas:

-Reduce the Sounds Stealth killers make by 30-50%

-All Stealth Killers should have a base Radius of 16-24m

-Quieter Footsteps.

All Killers in general:

-Unique Footsteps (like other killeers)

(Srsly Freddy and Trickster have the exact same sounds while running what survivors do and its confusing.)

-Faster Interaction (We get it with the next patch)

-Addon Tweaks (like with Ghostface and Legion the Rework now for Pyramidhead and Michael pls)

-Perk Reworks! (We now get some reworked but there are a few which are still useless trash like Beast of Prey, Territorial Imperative, Predator, Blood Hound, etc.)

-Basement Hooks should be ALWAYS Scourge hooks whenever you bring a Scourge hook Perk.


-Survivors:

-Perk Reworks! (Again and still some useless perks like: Up the Ante, Visionary, Rookie Spirit, This is not Happening, etc.)

-Exit Gate Placements overhaul. (Srsly im a Killer main so its really nice to have them spawn next to each other so when i close the hatch i can just look left and right until i find the survivor or he7she dies to the endgame timer. Worst case finds hatch with key grrr. but playing an SWF with friends makes me think for Balance instead of just buffing killer bros to Supremacy.)

-More emotes

Base Changes:

Endgame Collapse:

The Timer should Start as soon as the Last generator is finished but with the Slowdown, every Injured survivor increases the speed where it goes down by 5%, Each Hooked Survivor increases it by 10%. No Way Out adds 30 more Seconds to the Timer since its slowed until you actually opened a gate. This should encourage survivors to heal up and Prepare for the Endgame instead of you loop the Killer and we rush the gen and gates as always. Sure some killers could have EASY Comeback but then its your own fault if you fail to help your mates. Since the NOED nerf it would be nice to have some value at the Endgame instead of i Tunnel you and get 1k or something like that.

-2v6/8 Mode: We all want it and you could make it easy. Sure if you loop the Killer the other could cancel your loop easy but you know what? 2 focus on you 5/7 others will do gens duh. But it has to tweak some Killer Powers. I mean there are a lot of Powers combined are just lethal. Nightfall with Trapper or more Anything, Doc and Pig, Legion and Plague Etc. In the 2v6/8 just weaken some powers but hey Trapper and other killers could be fun he trapping the Other Killer cuz the other cant see traps. Just make a PTB to test everything and we can give feedback :D

So bring up your ideas below im curious what everyone else thinks.

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