Hex totems and exit gates

Hex totems:
- Put skill checks on hex totems and if they miss a skill check they start again.
- Give killers a built in Thrill of the hunt
- Allow killers to know which hex totem is which if they have more than one hex
- Make it so survivors get put into the injured state after cleansing a hex totem
- Allow killers to see the auras of survivors for 5/10 seconds after they have cleansed a hex totem.
- Allow killers to place their own hex totems at the start of the game so they can place them accordingly (This might not actually work but it's an idea which could be tried in a PTB)

Exit gates:
- Put skill checks on exit gates and if the survivor misses a skill check then the get drops back to the beginning (If they miss a skill check the next time the gate lever is powered and succeeded a built in bloodwarden occurs for 25/30 seconds as a minor punishment ( Add a perk in which allows survivors to remove skill checks)
- If a survivor comes off of the exit gate lever for example when they see the killer coming straight for them drop the exit gate progress bar to the start.
- Put one or two hard skill checks on the exit gates without progress penalties if they miss them but give the killer a notification which occurs with the gen skill check misses

Comments

  • this is #########
  • I honestly have no problems with the exit gate, exit gates are kinda fine it's just the endgame that needs balancing because it's not really exciting right now even though it should be, I mean it's the climax of the match for crying out loud!!! If we're going to change a exit possibility it has to be the hatch. I think it should be based on how many bloodpoints the survivor earned throughout the match (they still have to do the 2 gens tho) because right now I'm getting teammates that do nothing the whole match (Not even gens!!!) and escape through the hatch, something that is undeserved for them. All hex totems need is better spawns (Although being able to place them would be nice and it gives survivors time too)