Deathslinger Buff Idea - Sharpshooter
The Problem
Deathslinger is in a weird place when it comes to balance. If DBD was a 1 on 1 chase game, he would be amazing. Sadly, it is a 1v4 and all of Deathslinger's weaknesses come into play almost every match. His main weakness is his ability to deal with groups of survivors. While Huntress and Trickster can usually get around health states at least, Deathsligner is stuck with one thanks to his reload mechanic.
This is not something that should be changed. Deathslinger needs to have a weakness after. The problem is that Deathslinger's strengths are not good enough to justify his weakness. So how can we buff his power without making him a nightmare (or more of a nightmare) to play against?
Part 1:Sharpshooter's Eye
This change is simple, but gives him a way to be more of a threat than huntress when it comes to skilled shots.
When a survivor is within an 18 meter radius (or in other words the range of his gun), they have their body lit up in the same manner as when in Dredge's Nightfall. On top of this effect, there will also be a smoke effect that covers their actual hit box, letting the Deathslinger know if they can hit actually hit that survivor. The survivor cannot see this effect.
Part 2:Sharpshooter's Shot
This addition is something not commonly used but gives Deathslinger a new tool to get the drop on survivors. If Deathslinger holds ADS for 2 seconds, his TR radius is replaced with a map wide Lullaby of a very quite gust of wind, with the wind being louder in a cone based on where the Deathslinger is looking. Sharpshooter's Eye now covers the entire map. He can move after entering this state but at the same speed he moves when he is ADS. When Deathslinger fires his gun, it will fire after a small delay and a global click noise but goes twice as fast as a normal shot, has no range restrictions, and deals a health state of damage. This is something that is rather hard to pull off, as after you press the trigger you can't adjust your aim, making this an ambush tool rather than a something that can be consistently pulled off mid chase.
Comments
The first part is more so for newer players than for experienced deathslingers.
Also for my idea it would not be just ADS for two seconds that triggers the mode, but rather ADS and standing still for two seconds, but that could be reduced down to just a second.
I do like your idea of having the meter build around the slinger's power icon.
Also the Terror Radius Addons would not be that useful because when in this Sharpshooter mode the slinger would have no Terror Radius instead having a lullaby.
Pretty intriguing idea. Sure would love to see a decent buff to him in some form or another! Attached is a link to my idea for how to bring the 'slinger back to his former glory. Check it out and let me know what you think!
I aprecciate all these slinger threads on how to make him better, but you have to remember bhvr wont put too much effot into new mechanics that they cant just recode.
Imo a good change is making it so the furthest he shots trough, the more charges the chain gets, this way snipes actually will more often than not lead to injuries/downs and not just a broken chain.
And of course reduce his tr to 24 meters again.