Is playing like this really necessary?

Just played a match against a slugging God nurse. She ran double range, knock out, the plague slugging perk, and pr and lethal pursuer. Play how you want, but this is just extremely unnecessary. I cheered when the Dwight tbagged on hatch because she 100% deserved it. And then when I went in their stream, they proceeded to insult me and call me "bad", (even though they needed to run the strongest crap to get kills.)

Comments

  • Ah yes, then we're talking about the same thing: https://forum.deadbydaylight.com/en/discussion/61114/community-community-data-requests ?

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    More than half of survivors are solo queue.

  • Devs even admit those are old from 2019.... "These are a bit old at this point" -Peanits reposted those in 2020

    "These are very general statistics, so use caution before drawing any conclusions."

    It is safe to assume that 50% of your matches has some form of SWF in them, and that was 3 years ago, game population doubled in that time LOL

  • Absolutely! But the caution was kinda my point — nowhere in there had the devs said 70% of all games are SWFs using comms, and we can't really extrapolate out from old statistics based on gut feelings. ;)

  • @GeneralChaos said:

    Absolutely! But the caution was kinda my point — nowhere in there had the devs said 70% of all games are SWFs using comms, and we can't really extrapolate out from old statistics based on gut feelings. ;)

    Okay, as I said though, safe to assume if 50% is solo, 50% is not. And that means 50% are swf in some form. Ill concede the 70% however devs DID post stats that showed 70% at one time and we have no real modern stats, so according to devs it did in fact range from 50-70%

    I found the stats from the October 5 dev stream interesting. Especially the survivor groups distribution: 4 strangers = 30% 2 friends + 2 strangers = 34.1% 2 friends + 2 friends = 9.5% 3 friends + 1 stranger = 17.9% 4 friends = 8.5% This shows that 70% of all games contain SWF, which is a significant majority. Even if you ignore the 2 friends 2 strangers (which tend not to be that balance-breaking), about 1 in 3 games has 3 or 4 SWF players.

    I found the stats from the October 5 dev stream interesting. Especially the survivor groups distribution:

    4 strangers = 30%

    2 friends + 2 strangers = 34.1%

    2 friends + 2 friends = 9.5%

    3 friends + 1 stranger = 17.9%

    4 friends = 8.5%


    This shows that 70% of all games contain SWF

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    As I said, devs own stats have shown 50-70 and thats before Switch was added and before this modern popularity of game, all stats are from 2017-2019 we have none that show us the current population. Comms and gaming with friends has definitely increased over past 3 years in dbd

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