Here’s why dbd should go back to emblems/ ranks
hello people of the fog! I don’t know about you but I have noticed a huge increase in the Amount of dcs, tunneling, camping, slugging, selfish survivor and potato playstyle. sbmm and grades are to blame. You see grades mean nothing but time played. Some will argue “ but you still have to be good to pip up” no it just takes a few easy matches, some farming, or luck. It doesn’t require CONSISTENTLY playing well. Once you hit the next grade you have hit a check point. You can no longer go down a grade. So you only need to play 3-5 good matches. Before you could constantly go up and down and players actually had to play consistently well and stay in the match to maintain their rank one or continue to improve and climb ranks. It has made some people not even bother with grades since it’s too much of a grind to hit grade one and it doesn’t represent skill. This and the hidden mmr that increases from kills and escapes has made it to where killers are camping, slugging, and tunneling. And survivors are leaving people to die on first hook or even troll them. It doesn’t encourage interesting game play. Grades were smoke and mirrors and confused players into thinking average players were good. Now they’re hidden and they never should have been visible in the first place. Also side note that the ranks gave people a goal and let them know when they were improving. Now there is nothing to work towards. No goal. Yes I know they were still easy but they were better. Maybe if they went back to the emblem and rank system but made it harder to reach iri ranks
okay rant over to who ever actually read this
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