Hex Perk Rework
Hex perks are inconsistent. They are sometimes too impactful and sometimes last only 45 seconds. I will be making individual reworks for each hex perk that will make them last the whole round but not be TOO powerful. All of these reworks go on the base that there are no longer any dull totems.
Hex: The Third Seal
When you hit a survivor for the first time, limit their aura reading to 64m. This only includes auras that are infinite such as hooked and dying survivors, exit gates, empathy III.
Every additional hit will take off 4/5/6 more meters up to 28/24/20
Hex: Devour Hope
Every time you hook a survivor, gain a token. At 5 tokens, you get the "maniac" status effect for 50/60/70 seconds. This lets you mori one survivor during that time. The survivor that gave you your 5th token is immune. If the killer does not mori someone during that time, they will get a participation prize of 10% attack recovery bonus for the rest of the match.
Hex: Huntress' Lullaby
All skill checks give slightly less reaction time. Every time a survivor misses a skill check, gain 0.25/0.5/0.75% movement speed and 1/2/3% attack cooldown speed.
Hex: Ruin
For every survivor hit, gain a token. Each token decreases skill check success zones by 2/3/4%. Once you gain 20 tokens, skill checks are 12% more likely and have no great zone
Hex: No One Escapes Death
Once the exit gates are powered, your next 0/1/2 attacks put survivors in the dying state. You also gain 4% movement speed and increased FOV.
Hex: Thrill of the Hunt
When a survivor rescues a hooked survivor, they will be marked for death, getting a severe hindered and exhausted status effect. If they are the next survivor you hit within 75 seconds, gain a token giving 10% stackable blood point bonus at the end of the trial. The perk can activate 8 times per match.
Hex: The Third Seal
When you hit a survivor for the first time, limit their aura reading to 64m. This only includes auras that are infinite such as hooked and dying survivors, exit gates, empathy III.
Every additional hit will take off 4/5/6 more meters up to 28/24/20
Hex: Devour Hope
Every time you hook a survivor, gain a token. At 5 tokens, you get the "maniac" status effect for 50/60/70 seconds. This lets you mori one survivor during that time. The survivor that gave you your 5th token is immune. If the killer does not mori someone during that time, they will get a participation prize of 10% attack recovery bonus for the rest of the match.
Hex: Huntress' Lullaby
All skill checks give slightly less reaction time. Every time a survivor misses a skill check, gain 0.25/0.5/0.75% movement speed and 1/2/3% attack cooldown speed.
Hex: Ruin
For every survivor hit, gain a token. Each token decreases skill check success zones by 2/3/4%. Once you gain 20 tokens, skill checks are 12% more likely and have no great zone
Hex: No One Escapes Death
Once the exit gates are powered, your next 0/1/2 attacks put survivors in the dying state. You also gain 4% movement speed and increased FOV.
Hex: Thrill of the Hunt
When a survivor rescues a hooked survivor, they will be marked for death, getting a severe hindered and exhausted status effect. If they are the next survivor you hit within 75 seconds, gain a token giving 10% stackable blood point bonus at the end of the trial. The perk can activate 8 times per match.
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