Thank you Peanits for the transparency!

I couldn't respond under the thread that @Peanits made explaining the tests, and wanted to respond to him and all the devs involved in the balancement and matchmaking.

First thing: thank you for the transparency devs, keep going this way and further, we really appreciate transparency and some even desperate for it! Maybe even giving us the exact humbers of what are the soft and hard caps of the SBMM. But I'm saying for all things in general, and the balancement of the game.

Second: there isn't enough killer and perk variety not because Nurse and Blight are special, or because Decisive Strike, Borrowed time, Corrupt and Ruin look beautiful, it's because either without these perks you get gen rushed/tunneled/slugged AND because there's a MASSIVE difference between the strength of perks:

Just think about the massive difference there is between:

Dead hard and This is not happening

Corrupt Intervention and Unnerving presence

Nurse and Trapper/Myers/Pig

Moris and all the other offerings

Add-ons that cause Blindness vs those that directly buff your power

Medkits that heal you 2/3 times vs keys/maps

And even survivors, with Jane being super loud and Ace being super silent

Now, the question is:

Is there low variety of killers, items, perks, offerinGs, etc because of competitiveness, or because there's a masSIve difference to a point where if you don't play the meta the non meta is considerably worse?

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