Grind/Prestige/CoH idea, give me your thoughts!

So after the survey and ptb, I thought I'd share a few ideas of mine. Mind giving me your thoughts and opinions?

GRIND - So with the Grind of DbD being so rough and not been addressed yet. To get all perks t3 on 1 character from start to finish is about 7m BP, this isn't counting unlucky RNG. How do you all feel about changing survivor offerings, items and add-ons and killer offerings being a universal pool respectively. This way you can use anything you've obtained or going to on any survivor since they are just skins and killer can use any offering unlocked. Then they could decrease the size of the blood web some and you'd never be lacking items/offerings on characters new or owned for challenges or dailies. (ie. Using an anniversary cake you had on Feng for a freshly bought Yoichi or your lerys map on huntress and using it for your Michael)

PRESTIGE - So prestiging is something some of us do and don't. It cost about 1.5m BP and the rewards of it so far are only a slight increase rarity reward for each level as well as the bloody cosmetic. What if it was changed to at P1 all non-teachable perks are t3, at P2 all unlocked teachables are t3 and at P3 all perks unlocked are T3 in the blood web along with a 10/15/20% bp reduction of all items, offerings, add-ons, and perks. This would also go hand in hand with smaller blood webs from the previous idea. Secondly the bloody cosmetic removed and changed into a toggle button under your customization outfit parts that unlock at the normal P1/2/3. This way you can have your look applied to any outfit be it the winter sweaters, Lisa linked set, Minotaur Oni, and so on.

CIRCLE OF HEALING - Now this is always a rough one. The healing change I think should remain at 75% and not the 50% from the ptb. Though my change to it would be once this totem is snuffed, the totem then turns into a defiled state and can no longer be blessed and a possible added bonus of when snuffed an unlit/defiled totem is revealed to the survivor. Said totem could still be cleansed for inner healing, lit as noed at the end of the trial and limits boons to 5 per game. It becomes more situational to use and you avoid the spam reblessing of the same totem you just put out. A cooldown for the perk I feel would still make it strong because 60secs can fly by from either good chases, hooks and map travel. Plus this also removes the abusive totems such as RPDs and Ironworks from spam rebless.

These are just a few ideas I had and thank you if you got through it all. Would love the feedback and your thoughts on my ideas.

Comments

  • Here's mine.

    @anarchy753 said:

    As we know BHVR has said perk tiers will not be removed, as despite this meaning the grind wouldn't be its current size for another 5-10 years, it isn't a permanent solution.

    As far as I can see, there are only 2 ways a grind like DBDs can be permanently reduced:

    * Bloodpoint gains or costs can be adjusted every chapter to make the total cost of all perks on all characters the same. This would be a lot of work, confusing, and is a very unlikely option.

    * There has to be some way of unlocking perks which happens across all characters, rather than needing to do it individually. This would mean that each new chapters would add a flat amount to the grind rather than requiring a whole new character's grind, plus their perks on an ever increasing cast.

    Therefore, this is my idea for a solution:

    Current teachable perks are reclassified as "Bronze Teachables." They work the exact same way as they do now, and the shrine still has bronze teachables.

    At prestige 1, 2 and 3 respectively, you can now receive Silver, Gold and Iridescent teachables.

    Silver Teachables unlock the perk for all characters at tier 1.

    Gold Teachables unlock the perk for all characters at tier 2.

    Iridescent Teachables unlock the perk for all characters at tier 3, and unlock a bloody charm of the perk.

    How would this fix anything?

    By giving prestige more relevance, each character would only have to be raised to P3-40 to have every single perk on every single character. This would be substantially cheaper than maxing out all chracters currently, as bloodwebs are significantly smaller before 50, meaning the 200 levels to max a character would cost a lot less than a current character reaching level 50 and collecting all perks without prestiging. It is monstrously cheaper if we also include current prestiging into the mix.

    Players who currently have a character at P0 + all perks should not be punished, as they could simply unlock the bronze teachables as they currently do and spend the small amount of levels to unlock them on a specific character, or they could P3 the new character and have the perks maxed regardless.

    This would mean obtaining a new character would mean you'd start with many more perk options instantly, based on the characters you've already invested in heavily.

    In order to reach P3-50-All Perks on all characters, each chapter would add 200 levels for each new character, rather than adding 200 to P3-50, plus 150-200 to unlock the perks on them, plus 5-6 bloodwebs on every existing character to unlock their teachables (which is currently another 150-200 levels and rising.