Why is emblems not used for MMR rating????

Simply make MMR go up/down with emblems, emblems worked "well" before since they required the survivors to do all 4 actions to be able to double pip, and for killers it required hits, many chases, many hooks and kills, it would reflect the survivor and killer skills EXTREMELY better if emblems were used instead of kills/escapes, like hell, the max you can get is 16 mmr per match at low grades and the higher it goes in grades the less you get and the harder it is to get mmr, depending of your grade it will affect how much you gain.


Make grades actually show what your MMR is, if you are ash grade you are the extremely casual side while if you are gold you know the game and can play it well and iri grade means you are into the best category and so will face iri survivors as well.

At red grades you start with -8 and you need to at least get 4 silver to not lose any mmr, getting a higher mmr will require effort and to play properly, if the killer only gets 1 kill because all the gens were rushed AF, the survivors will not even get mmr since they only worked on gens and didn't chase or barely and didn't rescue/help anyone, it will require survivors to PLAY the game to get high mmr or they will simply be stuck in place, while if the killer cannot catch a survivor their mmr will go down because they are indeed matched with survivors which are too good for them so they will go down until they face survivors of their skill lvl.


Emblems ARE the way to go, always been.


And btw devs, your excuse about "oh I am high mmr so you should listen to me" we don't want that, quit being a scared baby and show us our mmr already, no game hides their mmr, there's the quickplay mode and competitive mode, if you added mmr without a quickplay, show us our ######### MMR.

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