kyf reccomendation

my friends and i play kfw over typical ranked games we have several rules that really help out the experience of the overall game. of course this is just what works for my friends and i so it may not work with you but i would love to show at least one person how to make this game as balanced as they want. note this requires good friends you can absolutely trust. but when done right you can balance the game to how you want ti my rules i posted are the ones i use feel free to make modifications or outright ignore them for your own

one of the rules is if you down the survivor you hooked last then you must attempt to put them in the basement this is to discourage tunneling and really makes you keep your eyes out for other survivors

another is only 2 survivors on a generator at a time this works well to decrease the progress of gens but still make a well coordinated team fast and efficient

if a generator is kicked and has 2 and a half pistons going roughly 75% progress then only one survivor may return to it and you would be surprised my how much time this saves for the killer

. also some rules that not everyone will agree on but me and my friends absolutely would love to see each survivor has a role and may not take a replica perk and can have only one teachable perk from a different survivor

that way a meg can only have sprint burst quick and quiet and adrenaline or substitute anyone of those with a universal survival perk but if they want to further help their chasing potential then they will bring decisive strike

a Dwight will bring leader prove thyself bond or as before a universal substituting one and self care but that means the healer wont have self care so instead a Claudette will bring botany knowledge empathy pharmacy and unbreakable because botany knowledge on a emergency med kit will heal much faster then self care and also gives them a refill of a med kit when the one they take with them depletes

we also ban certain perks or limit their use for instance decisive strike we treat very differently instead of a 7 second stun the survivor will stand still for 3 seconds then run off as if they normally just wiggled free with a little more escape time.

we also limit use of items only 2 toolboxes allowed one flashlight and two med kits
as for addons their can only be 2 red rarity between the 4 survivors and only 3 purple 4 green and so on making item usage much more important

when 3 are dead but the hatch is open if the killer finds the hatch first then the survivor is not allowed to escape until they do one more generator or in case all gens are done then they cant get out until a exit gate is open

also to avoid bad game play the survivors and killers are in the same voice chat not only is it fun to have a few laughs as you hunt your closest friends but when your friends need to talk strategy its at their own risk.

big deal about playing this way your among friends which means no sandbagging no camping unless they have reason to believe someone is nearby but in that case they must make a perimeter around the hook until the survivor either successfully unhooks or retreats in which they will make a sound disturbance signifying you to stop camping .

when playing these games though unhooking is a big deal any unsafe hook rescues the rescuer will no longer be able to heal themselves or by others a stigmata of your mistake at least until either they are hooked or rescued or they perform a safe unhook this makes unhooking way more important

as for killers any killer is playable to us we only allow use of certain addon combos for instance you may bring one red addon and one brown you may bring one purple and one yellow or you may bring two green

and as for perks almost the same as survivors they must have two of their characters base perks then they may have two teachable s

as for perks such as noed survivors hate so much we limit the exposed status to how many dull totems remaining for instance if all four dull totems are still standing then you may down all 4 survivors 3 for 3 survivors 2 for 2 and 1 for 1 if you strike a survivor down but you hit one already and theirs only one dull totem standing then they get to wiggle free and escape

as for other hex totems a survivor may not cleanse a hex totem unless at least one gen has been done or one survivor has been sacrificed totems are no longer free if they are burning for example say hex ruin is discovered the survivors will have to do at least one gen or lose one of they're numbers to get rid of it this really prolongs the game but in a fair way

as for other perks survivors often complain about me and my friends couldn't care less as for altruism when a friend is hooked their must be at least 1 attempts to rescue him if the killer is no where near the hook and no one rescues him or goes to attempt to then no generators are allowed to be worked on until they are at least attempted to be rescued.

as for looping the survivor is not allowed to circle the same thing more than 3 times if they do killer gets a free hit

what do you all think this my groups little paradise in this game what do you think balanced or not positive change or negative and has this list shown you the wonders of kyf

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