What is the rationale behind the wiggle buff?

I don't care about whether you think it's a small or irrelevant buff. I just want to know the reason why it was buffed at all.

Comments

  • @Tr1nity said:

    Without the great skill checks, it would have just been a survivor nerf.

    Also one second is barely any time, if they can hit all the skillchecks.

    ??????

    How is getting the exact same time a nerf? The good skillchecks are basically the entirety of the circle for the skillcheck. There is absolutely no way you can miss those realistically. If you still miss them, that is literally your fault. 1s is significant. Don’t pretend otherwise.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757484#Comment_2757484

    How would it have been a Survivor nerf? If the time to escape was the exact same as wriggling; it would not have been a nerf or a buff.

    If you missed a skill check.

    Granted no one misses them but it would have only decreased the ability to wiggle out, barely, but existing, just like making a wiggle in 1 less second.


    Though Macros will be an issue.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757484#Comment_2757484

    ??????

    How is getting the exact same time a nerf? The good skillchecks are basically the entirety of the circle for the skillcheck. There is absolutely no way you can miss those realistically. If you still miss them, that is literally your fault. 1s is significant. Don’t pretend otherwise.

    One second really isn't significant.

    Unless your going for a basement hook or something you likely will never see it being an issue.

    And that of course assumes they can hit every skill-check.

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757490#Comment_2757490

    One second really isn't significant.

    Unless your going for a basement hook or something you likely will never see it being an issue.

    I’m glad you think a free 6.25% is insignificant, which means you also support every single one of the following unless you’re a hypocrite:

    • Repair time increased from 80 to 85 seconds per gen

    • Healing time increased from 16 to 17 seconds per health state

    • Hook state timers reduced from 60 to 56.25 seconds per hook state

    • Cleansing/blessing a totem is increased to 14 to 14.875 seconds

    • Blessing a Hex totem is increased from 24 to 25.5 seconds

    • Self-recovery (until the 95% default cap) increased from 30.4 seconds to 32.3 seconds

    • Opening an Exit Gate increased from 20 seconds to 21.25 seconds

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757489#Comment_2757489

    If you missed a skill check.

    Granted no one misses them but it would have only decreased the ability to wiggle out, barely, but existing, just like making a wiggle in 1 less second.

    Though Macros will be an issue.

    But that's on the Survivor. Plus; it's nearly impossible to miss.

    Honestly, I'm just pissed BHVR can't even do a small QoL change without giving Survivors some sort of buff. It's like it's compulsive with them.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757497#Comment_2757497

    I’m glad you think a free 6.25% is insignificant, which means you also support every single one of the following unless you’re a hypocrite:

    • Repair time increased from 80 to 85 seconds per gen

    • Healing time increased from 16 to 17 seconds per health state

    • Hook state timers reduced from 60 to 56.25 seconds per hook state

    • Cleansing/blessing a totem is increased to 14 to 14.875 seconds

    • Blessing a Hex totem is increased from 24 to 25.5 seconds

    • Self-recovery (until the 95% default cap) increased from 30.4 seconds to 32.3 seconds

    • Opening an Exit Gate increased from 20 seconds to 21.25 seconds

    Yea those make sense.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2757493#Comment_2757493

    But that's on the Survivor. Plus; it's nearly impossible to miss.

    Honestly, I'm just pissed BHVR can't even do a small QoL change without giving Survivors some sort of buff. It's like it's compulsive with them.

    Understandable there, it would have been better to make it toggled / make it hold.

  • At least you’re consistent in your support for random buffs for no reason to balanced mechanics, unlike some others in this thread earlier.

  • @Mr_K said:

    If 1 second is insignificant then why add it?

    Anyone who says 1 second won't help never screamed, the bar is at 99.999% [wiggle], as the killer hooked them. All those post from a few years ago about "hook vacuum" were clearly from survivors at 50% wiggle. 🙄

    Sure some maps have close hooks but some map you can barely reach a hook before a survivor wiggles free. RPD, Haddonfun, and some instances of Midwitch for example.

    Bottom line denying killers hooks will incentivise slugging and bleedout. Survivors wiggling out should only occur if other survivors get involve by block/perks or the killer gets greedy with their hooks.

    BHVR can make wiggling have skill checks without decreasing the time killer have to hook. They didn't extend hook struggle time with great skillchecks, why do it here?

    1 second is roughly 6.25% of the full wiggle time. Many buffs have provided less than a 6% change in <whatever was being buffed>.


    So it's "just a second" but not insignificant.

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