How to counter stereotypical 'trash killer' (Noed, camping and efficient play aka tunneling)

Edit: I think many people missed the point of this thread completely. Wheter the tunnel, camp, noed and other stuff is healthy, unhealthy balanced, tryhardy on unfun is not the point here. Game is how it is right now. The point is for people to know what to bring and what to do against killers which they dislike to the point of crying on forums about, because there are tools to make such players loose majority of the times. It makes one look pretty... noncool when crying about something they can counter quite easily actually.


I see survivors crying about noed (which is a very weak perk) way too often and same goes for camping or tunneling. Developers gave you 4 perk slots, item slot, two addon slots and offering slot... There are tools you can use to counter thing you don't like...

"Duuh, but I need my 4 meta perks!" - if you really need 4 meta perks to win as a survivor... you are not good at the game... It might be harsh, but this is the truth.

You have the tools available, if you refuse to use them and still cry about very easily counterable stuff a killer can bring or do then it is on you, not on the game balance (which by the way is swayed in favour of survivors). You want your 4 meta perks? Sure, use them, but if you don't use tools the game is giving you for free and then cry about for example about Noed, you just look pathetic.


How to not be a crybaby:

Noone Escapes Death: When the exit gates are powered, the killer gains 4% movement speed and all survivors are exposed. It does need a dull totem which is transformed into a hex - if there are no dull totems left in the trial or it's hex totem has been broken the perk has no effect.

There are 5 totems in EVERY trial. Memorize their spawn locations and simply break dull totems during the game.

"But breaking totems is a waste of timeeeeeee" - Breaking a totem takes 14 seconds, which with 5 totems gives us a total of 70 seconds of cleansing time. Keep in mind that this is asymmetrical game - killers time being 4 times as precious as single survivor’s time as they can all do this simultaneously. Breaking all 5 totems prolongs the game by less than 20 seconds, get over yourselves.

“But it would take so much time running around and finding all of them!”

Multiple solutions to this ‘problem’:

  1. Don’t look for totems during a trial, just break one if you happen to see it in between doing gens (if 2 or more survivors in the team did just that, there would be no totems left in majority of the games). Inner Strength is a great perk to run as it gives this motivation to break dull to reward you with free heal in clutch moments. In short: Don't actively look for them, but if you stumble upon one - break it
  2. Use tracking perks. Small Game helps finding the totems and gives you a counter of how many totems have been broken (not only by you!). You can also use map with Detective’s Hunch or Counter Force. I like Detective’s Hunch a lot as it helps with generators too (great for indoor maps) and actually adds revealed auras to map if you hold one. I do like Counter Force with map more though, simply because CF gives you cleansing speed buff and helps finding totems - while map helps you find the first totem (CF aura reading activates when you break a totem and shows the one further away from you). Stamps on map help too as you will most likely run near a totem on the way to the one aura you have seen. CF doesn’t not add the revealed totems to the map though!


“But the boon perk!”: Yes, boon perks do require a totem to work. You can literally ask or tell others that you are using boons in pretrial chat. Booned totem can’t become Noed’s hex unless snuffed out, but keeping dulls not broken is always a risk - which is good, because boons are ridiculously overpowered at the moment. Make your choice, either have easy game with boons or guaranteed no noed end game.


Camping. This is literally the most boring and least effective thing a killer can do. It takes 120 seconds to die on the hook. During this time the remaining 3 survivors can easily complete 4 generators. EASILY! The first chase very often takes so much time for 1 to 3 generators to be completed - most of the times if killer camps the remaining three have the option to escape for free and leave killer with 1 kill, depip in emblem system, derank and below 10k bloodpoints.

“That’s boring!” Of course it is, but aren’t you hear because you hate campers? If you make them get nothing in as many games as you can they will camp less likely. Got camped? Stay on the hook - by killing yourself early you are literally helping the killer - make him waste as much time as possible.


“Okay even if I wanted, how am I supposed to know that killer camps, smartass?” Use Kindred. General perk, one of the strongest since the first days of the game and already buffed twice. It let’s you see aura of all other survivors if someone is hooked and aura of the killer if her is near the hook. In addition your teammates get the same benefits when you are hooked.


“How is it supposed to work when my trash teammates do nothing entire game?” Again, Kindred. You can’t force them to play good, but by giving them as much information you increase the odds of killer getting genrushed.


Tunneling: This is literally the most efficient thing a killer can do so don’t get surprised when the do try. Don’t like it? What if there was a perk… that would let you escape for free if they did..? Hmmm… Use Decisive strike?


“But it only works 60 seconds and deactivates if I touch a generator, ugabuga!”

If the killer tunnels you and then spends 60 seconds waiting out your decisive, the other three teammates have time to complete two full generators. If they pick you up and get hit you get a free escape. It will take them about 20 seconds to catch up to you if you just just run straight. Even more if you made it to the loop. It is a lose-lose situation for a killer who really tunnels. It does deactivate, yes, but if you have time to touch totem, gen or other survivor you are clearly not being tunneled. Oh you wanted to tap gen in his face? Too bad.


This game is about time efficiency. You may die, but by wasting so much killer’s time you make them loose as well - and isn’t it the best way to actually punish someone doing something you don’t like?


By giving up, disconnecting or killing yourself on the hook you help the killer. You do actively help player you hate so much. Don’t do it or don’t cry, because you do have tools to make them loose if they try doing that thing you hate so much. Also always try to wiggle free from the killer's grasp. They might want to bring you to a basement, scourge hook or to a beneficial location - don’t let them. Someone might even come and try to take a hit - don’t make they play go wasted.


There are many other perks like Borrowed Time (overrated in my opinion) or Kinship (underrated, but having it’s flaws and very rarely actually giving value).

I will repeat myself: Developers give you the tools to fight back and punish the thing you don’t like - if you don’t use them for whatever reason, it’s your fault. Not the game’s, not the killer’s, not your teammates… yours.


Best build for solo queue: Kindred, Small Game, Decisive + exhaustion perk or Spine Chill


Kindred to help your teammates coordinate (don’t go for save if someone else is already going to do this)

DS to waste killer’s time if they do try to tunnel. Together with Kindred it will let the other three survivors escape basically for free if they have brains, and that’s what you want, make the killer you didn’t like loose as hard as possible. They might even save you somehow and DS gives you a free escape too if gates are already opened.

Small Game: You know how many totems are in game and have an easy time finding them… what more do you need against Noed? Best soloQ anti Noed tool.

Exhaustion perks: Longer looping, even more time for your team to smash gens.

Spine Chill: Basically removes stealth killer or Tinkerer. If you don’t go down in 10 seconds without exhaustion perks it’s often way better to run this.


Final note on camping and tunneling: If the killer wants to throw a game just to kill you, they will most likely succeed. Best you can do is watch them getting genrushed and laugh at their 5k points. If you want to punish them, this is best way and by seeing how many survivor mains are actual crybabies - they most likely want the worst for the killer player. This is how you do it.

Comments

  • @BenSanderson55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2706710#Comment_2706710

    You played since the beginning where gens could be done in a few seconds and you think its gen rushing now lmao

    Man, you quote my almost 3 week old post to say...absolutely nothing of value?

    Also; where did I say 'genrushing'? And when I DO mention 'genrushing', I'm just using the term people know. I've even said that 'genrushing' as a concept is as fake as 'camping'; both are either side doing what they feel is the best way to complete their goals. And both terms are just the other side trying to add a false stigma; an idea that winning 'too fast' is toxic.

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