Comprehensive List Of Nurse Bugs
Bug #1: Fail Blink Bug; common
Step 1: Charge a blink, release it, while mid-blink, hold to charge another blink
Step 2: Upon 'landing', there's a chance Nurse's hand drops and you get fatigued
Step 3: If you try to charge a 2nd blink until this bugged state is resolved, you will continue to fail charge
Step 4: Hold the 2nd charge through fatigue, then release when it's fully charged to resolve the bugged state
Bug #2: Lost Lunge Range; common
Step 1: Charge a blink, release it
Step 2: Lunging after a blink will sometimes fall short, losing you a lot of time
Bug #3: Hill Tile Pathing: guaranteed
Step 1: Charge a blink and release while aiming above the Hill tile
Step 2: Watch the janky zig-zag pathing through the Hill
Step 3: Arrive on the other side. This is mainly an issue because it's disorienting, causing you to lose the survivor
Note: Truthfully, I believe this is a janky solution to a bug that used to exist: Being unable to blink through the Hill
Bug #4: Hill Tile Floating after Blinking: uncommon
Step 1: Charge a blink just enough to leave you just off the Hill, release it
Step 2: Sometimes you will be placed floating above the ground, you will fall down afterwards though
Bug #5: Blinking Above The Basement: guaranteed
Step 1: Charge a blink slightly, attempt to the other side of an object above the basement
Step 2: Get teleported very far into the basement
Note: I believe this is because the bounding box of the basement is different from a 2nd story map because Midwhich and The Game don't have this issue
Bug #6: Lunging After Blinking: guaranteed
Step 1: Charge a blink, release it and aim to appear near a tree
Step 2: While walking at the tree, lunge
Step 3: Automatically slap the tree instead of curving off it
Note: While walking at a tree, lunge at it. You will slide off it, this allows you to curve around it to hit a survivor.
Bug #7: Aim Correction: common
Step 1: Have a survivor sit on the opposite side of a tree
Step 2: Blink after them near the tree, attempt to lunge around the tree
Step 3: Aim-correction automatically forces you to slap the tree
Note: This is because it forces your 'aim' to go too direct into the tree, which causes Bug #6
Bug #8: Blink Distance Loss: uncommon
Step 1: Charge a blink that goes through multiple objects, release
Step 2: Sometimes you won't go the full distance
Bug #9: Micro-Blink: rare
Step 1: Attempt to charge a first blink, sometimes you will be stopped and micro-blink
Bug #10: Aim Correction Spin: rare
Step 1: Charge a blink to follow a survivor, release it
Step 2: The survivor spins around you just after you land
Step 3: Attempt to lunge after them
Step 4: Aim Correction spins you around, losing you distance while causes the hit to not land
Bug #11: Fatigue Tech (Still) Exists: guaranteed (but hard to pull off)
Step 1: Charge a blink, release it
Step 2: Charge a 2nd blink, the split second before you fatigue, initiate a lunge
Step 3: Hit the survivor who rightfully outplayed you by running at you while you charge for too long
Bug #12: Pallet Logic: guaranteed (but random "effect")
Step 1: Blink near a pallet
Case 1: If you get 'stunned' before you're able to even lunge, you won't be stunned at all
Case 2: Sometimes you will be forced out of the blink to get stunned, then you will fatigue
Case 3: Sometimes you just won't be stunned after coming out of blink
Case 4: Sometimes you will get stunned mid-blink
Case 5: Sometimes you get stunned from behind the survivor after hitting them
Additional Information:
- Character played: Nurse vs any survivor
- Perks: N/A
- Map: Depends on the bug. Example: Hill Tile bug requires the map to spawn a Hill Tile
- Frequency: In the title of each individual bug
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