Comprehensive List Of Nurse Bugs


Bug #1: Fail Blink Bug; common

Step 1: Charge a blink, release it, while mid-blink, hold to charge another blink

Step 2: Upon 'landing', there's a chance Nurse's hand drops and you get fatigued

Step 3: If you try to charge a 2nd blink until this bugged state is resolved, you will continue to fail charge

Step 4: Hold the 2nd charge through fatigue, then release when it's fully charged to resolve the bugged state


Bug #2: Lost Lunge Range; common

Step 1: Charge a blink, release it

Step 2: Lunging after a blink will sometimes fall short, losing you a lot of time


Bug #3: Hill Tile Pathing: guaranteed

Step 1: Charge a blink and release while aiming above the Hill tile

Step 2: Watch the janky zig-zag pathing through the Hill

Step 3: Arrive on the other side. This is mainly an issue because it's disorienting, causing you to lose the survivor

Note: Truthfully, I believe this is a janky solution to a bug that used to exist: Being unable to blink through the Hill


Bug #4: Hill Tile Floating after Blinking: uncommon

Step 1: Charge a blink just enough to leave you just off the Hill, release it

Step 2: Sometimes you will be placed floating above the ground, you will fall down afterwards though


Bug #5: Blinking Above The Basement: guaranteed

Step 1: Charge a blink slightly, attempt to the other side of an object above the basement

Step 2: Get teleported very far into the basement

Note: I believe this is because the bounding box of the basement is different from a 2nd story map because Midwhich and The Game don't have this issue


Bug #6: Lunging After Blinking: guaranteed

Step 1: Charge a blink, release it and aim to appear near a tree

Step 2: While walking at the tree, lunge

Step 3: Automatically slap the tree instead of curving off it

Note: While walking at a tree, lunge at it. You will slide off it, this allows you to curve around it to hit a survivor.


Bug #7: Aim Correction: common

Step 1: Have a survivor sit on the opposite side of a tree

Step 2: Blink after them near the tree, attempt to lunge around the tree

Step 3: Aim-correction automatically forces you to slap the tree

Note: This is because it forces your 'aim' to go too direct into the tree, which causes Bug #6


Bug #8: Blink Distance Loss: uncommon

Step 1: Charge a blink that goes through multiple objects, release

Step 2: Sometimes you won't go the full distance


Bug #9: Micro-Blink: rare

Step 1: Attempt to charge a first blink, sometimes you will be stopped and micro-blink


Bug #10: Aim Correction Spin: rare

Step 1: Charge a blink to follow a survivor, release it

Step 2: The survivor spins around you just after you land

Step 3: Attempt to lunge after them

Step 4: Aim Correction spins you around, losing you distance while causes the hit to not land


Bug #11: Fatigue Tech (Still) Exists: guaranteed (but hard to pull off)

Step 1: Charge a blink, release it

Step 2: Charge a 2nd blink, the split second before you fatigue, initiate a lunge

Step 3: Hit the survivor who rightfully outplayed you by running at you while you charge for too long


Bug #12: Pallet Logic: guaranteed (but random "effect")

Step 1: Blink near a pallet

Case 1: If you get 'stunned' before you're able to even lunge, you won't be stunned at all

Case 2: Sometimes you will be forced out of the blink to get stunned, then you will fatigue

Case 3: Sometimes you just won't be stunned after coming out of blink

Case 4: Sometimes you will get stunned mid-blink

Case 5: Sometimes you get stunned from behind the survivor after hitting them


Additional Information:

  • Character played: Nurse vs any survivor
  • Perks: N/A
  • Map: Depends on the bug. Example: Hill Tile bug requires the map to spawn a Hill Tile
  • Frequency: In the title of each individual bug


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