Doctor Update Concepts

I'd like to preface this by saying that Doc's in an O.K place balance wise.

Here are a few possible updates for madness (concept wise).


Snapping out of it:

Is it just me, or is it weird Freddy has his clocks, but doctor has nothing like that? Maybe survivors could only snap out of it by going to a TV and staring at static while hitting the skill checks? it could be a really cool reference to clockwork orange. maybe they can't move their camera while they're doing this?

Hallucinations:

It'd be really fun if phantom doctors chased you, took a swing (maybe you scream if it hit?), and then disappeared.


More options for hallucinations:

  • skill checks (even while not doing anything) that result in you screaming if you fail.
  • Not being able to open gates, maybe?
  • Fake Gen progress/lack thereof?
  • visually hiding other survivors?


Perks:

M&A (monitor and abuse): it's in a good place, and it's fun.

Overcharge: https://forum.deadbydaylight.com/en/discussion/295840/how-would-you-improve-overcharge#latest

Overwhelming Presence: It's fun as is, but maybe it could also have a small, passive charge drain? maybe it could also have some other effect. also, I'm of the opinion all TR based perks (with the exception TR decreasing perks) should increase your terror radius by 2/4/6 feet (or something), just to give them a bit more use.

Comments

  • I heard of fake skill checks. If you succeed it, it works as a failed skill check, ignore it, and it works as a good skill check

  • The hallucinations should interact somehow and not just stand there modeling the skin. Messing with visuals on some level would be good, especially false readings on progress.