The New Perk

I commented this on another post, and I really like the idea.

Pretty much it's a perk like corrupt, but it blocks all totems for 90 seconds at the beginning of the match.

This would keep you from losing hexes at the beginning of the match regardless of RNG. You'd get at least some value out of things like ruin, blood favor, and the third seal, without making things like devour hope absurdly overpowered, as you'll probably not get 3 hooks and unhooks in a minute and a half.

And when mixed with other perks could give you a bit of slowdown at the beginning of the match so that 3 gens going in two minutes isn't as common.

This would allow hexes to still be viable, while giving survivors plenty of opportunity to use boons, without ever having to change the way either type of perk works.

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