List and reason why these map should keep breakable walls but not these maps

Coal tower: It both shouldn't and shouldn't keep them should for the lower level but the second floor doesn't because where the gen is remove that and make it a wall and the other two opens go ahead and open them because it doesn't stop you.

Iron works: Remove both the one near the stairs is pointless because it doesn't have anything important on the other side and the one upstairs really is just an annoyance because you now have to stop break or vault which gives the survivor a massive run space.

Suffocation pit: i'm sorta on the side of it's fine because it doesn't effect the match that much.

Groaning Storehouse: That one is more of a keep because the survivor won't gain as much distance.

Rancid abattoir: Keep because you can hit survivors over the fence no idea why people don't do that.

Thompson house: I have no opinion because i haven't played on it much because the game doesn't like it.

Torment creek:Keep it survivor doesn't gain as much distance.

Featured cowshed: Remove the furthest one keep it an opening the one near the window is fine

Gas heaven: Keep it at the front of the shop and in the garage i would say keep as walls because no one breaks them.

Wretched shop: Keep it because the window might not even be near it

Azarvo's resting place: The breakable wall is fine where it is

Blood lodge: Keep because the window is still easy to catch up too

Father Campbell's chapel: The doors are fine in the location just remove at least one of them so only one remains per match

Disturbed ward: Fine where they are because it removes loops quickly

Badham: their fine as is because they don't created loops or anything plus the map is easy to maneuver

The game: remove every breakable wall from the map their not needed and pallets well hard to say because i mostly die early match

Family residents: fine as is because not many major loops

Dead Dawg Saloon: The breakable walls are fine because their easy to access and can still remain there for a match

Midwich: Hard to say but the bathroom ones can remain because their easy access to the upstairs but most of them are hard to say because it's either anti-loop or a waste of wood

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