"The Game": The reworked map that needs a rework (or many changes at least)

Playing on this map makes me want to mori myself. Honestly, it isn't the most unbalanced (considering we have Haddonfield), but it still has the worst design, because playing on it is always either very stressful or very boring. With the amount of god pallets it has, the chases have little to no strategy or mindgames.

When playing as killer, it's always as this: You chase the survivor, they reach a god pallet, they drop it, you break it. Repeat. That goes on until you manage to hit the survivor before they reach a pallet. Your skill and decisions only really matter if you're playing a killer who can hit survivors through pallets or teleport behind them. But if you're playing an M1 killer, the play will always be the same: the survivor finds a god pallet and drops it, you break it. No mindgame, no tactic, because nothing else can be done.

The issue reminds me of RPD's problem, one affects the chases while other affects pressure, but both make some kind of tactic employed by the player pointless. In RPD, you can't really pressure gens with all the distance there is to cover between those confusing corridors, and that's why some killers don't even bother. In Gideon, however, the problem is on the chases. You can still chase survivors, sure, but you can't build tactics around it unless your killer power allows you to. If I have to just break pallets over and over until I get the survivor, might as well not even play.

The map has a few good places, like the jungle gym and the L T walls, but for the most part, it has no room for mindgames at all. The problem is... it ALREADY got a rework. So when is it going to be changed again?

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