It's time to change the way perk tiers affect exhaustion perks

The devs have made many changes to perks that make it so a perk at tier 1 isn't far off from its tier 3 version. They've shortened cooldowns, increased values for tiers 1 and 2, etc.

With the grind increasing exponentially as the game grows, it's time to do the same thing for exhaustion perks. A 20 second difference between tier 1 and tier 3 is massive. Leveling up new characters is a struggle and having your favorite exhaustion perks stuck at tier 1 for millions of BP in bloodwebs does not help.

So, I propose we change exhaustion values from 60/50/40 to 50/45/40. A very simple and still meaningful change.

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