My ideas for Trapper addons.
As Trapper main, I feel his "increase disarming traps time" & "decrease setting up time" are not worth for their cost, come after with Jaw addon & Green stone. I would have those addon rarity decreased and have more effects.
I dont know how Devs rework on Bag, so I will not listing it.
Brown coil: Considerately increase disarm time.
Yellow coil: Tremendously increase disarm time
Using double coils may increase the disarm time by far alot. But after all Trapper is just 2 traps basekit.
Brown setting trap: Considerately decrease setting time.
Yellow setting trap: Tremendously decrease setting time.
Brown Jaw: Trapped will not cause injured, however Trapper can walk pass the traps.
Yellow Jaw: Cause Mangled & Haemorrhage if trapped.
Yellow Jaw 2: Cause Deep wound.
Green Jaw: Cause Hindered for 30sec.
Purple Jaw: Cause dying. (this fit to Jaw better than Stone)
Yellow Brick: Decrease 5% chance escape chance
Green Brick: Decrease 16% chance escape change (which mean their escape attempt from 1-6 to 2-7)
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