Shade Killer
Ok, here is a stab at killer....
The Entity has been watching the killers all this time. It is taking what it likes about each killer and noting it. It then creates its own "spawn". It can be called The Spawn, or whatever they want, but the abilities are what would make it both a difficult killer to master, and a dangerous one to face.
Each match, the Entity decides which killer The Spawn will appear to be like. It does not change the killer's ability, just appearance. WIth specific addons (rare and ultra rare), The Spawn can mimic an ability of the killer the Entity chose.
Example: The Spawn appears to survivors to be Trapper. He even carries a trap. His own abilities don't change, but it throws survivors off for a minute. They are prepared to run from the Trapper, when The Spawn then uses his own ability (a shadow strike/step - limited use) and surprises them. It is not until the last generator is done that The Spawn reveals his true nature. During this time, he has a speed bump, and a new totem spawns with NOED or another end-game perk. The true form is hard to see in the fog and therefore makes it difficult to avoid from a distance. Players would still hear the radius, but might not see him beyond a certain distance.
Now the addon: It would be rare to ultra-rare and would allow the Spawn to take on a minimum use of the Entity's chosen killer for the match. In the scenario above, it would give The Spawn the ability to place 3 Traps. In the Huntress' case, 3 hatches. Nurse 3 teleports, Michael stalk and reach Tier 3 once in a match.
Killer's abilities: (One of the following)
1. Shadow Step - X amount of times per match, the killer can step out of the shadow of a hook. The killer focuses on the hook (highlighted in Yellow on screen) and activates the power. The killer is disoriented and therefore slower for 3 seconds after teleport.
2. Shadow Strike - The killer can temporarily jump towards a target and lunge, returning to their original position. This is a limited range strike and causes the killer to have slower movement for 3 seconds afterwards.
3. Entiy's Ears - The killer stops moving and focuses on a hook in the distance. The killer can then hear activity within 16-24 meters of the hook. Killer must be at least 32 meters from the hook to use it.
Its not a perfect idea, and would require a lot of thought, but it would be a fun one to go against due to the unsure nature of the killer. You could spend a significant portion of the match thinking you are facing one killer, when you are actually facing a different one.
Let the flames begin! lol
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