The Banshee: Killer and Perks Concept
4.6 m/s 36m TR
Power:
Shriek; The Banshee can unleash a blood curdling scream to hinder and deafen any unfortunate survivors near her. Holding the active ability button will charge up Shriek until the meter is full and The Banshee will let out a menacing scream. Releasing the active ability button before the meter fills will cancel Shriek. Shriek has a radius of 18m. Shriek will be on a cooldown of 35 seconds after use. When survivors are affected by Shriek, they will be afflicted with the Oblivious, Hindered and Incapacitated Status Effects for 8 seconds. Survivors affected by Shriek will not be able to hear clearly for 15 seconds.
Perks:
Hex: Devil's Touch; While Devil's Touch is active, any generator that is completed while in your terror radius, will cause the survivors who have completed that generator to scream and reveal their location for 4/5/6 seconds. Devil's Touch will afflict the Exposed Status Effect to those survivors for 8/10/15 seconds. If Devil's Touch is still active after all generators have been completed, Devil's Touch will cause all survivors to scream and reveal their location for 5 seconds, and apply the Exposed Status Effect for 15/20/25 seconds.
Vengeance: After being stunned by a pallet, locker or blinded by a flashlight while carrying a survivor, your movement speed is increased by 3%/4%/6%. This effect persists for 15 seconds or until you land a successful hit on a survivor by any means.
Ominous Being: When a survivor successfully rescues another survivor from the hook, their aura is revealed to you for 5/6/8 seconds, and become afflicted with the Oblivious status effect 15 seconds.
Let me know what you think! Also, let me know on what needs to be improved or added! Thanks!
Comments
This seems like an underwhelming power while simultaneously being too easy to pull off.
Its kinda like a Doctor Shock. But its cooldown is too long and 8 seconds is not long enough to make a difference for the ground it covers. You'd just use it for short range and hope it helps, and if it doesn't, you're an M1 Killer with no power for 35 seconds.
The mass of status effects doesn't compliment one another. Oblivious is mostly good for getting the jump on survivors. Having it here doesn't do much good. Hindered is for when you're in chase and need to get a hit in.
I would propose this instead:
Introduce a new status effect: Disoriented. Disoriented will hide the player's HUD from them, including progress bars and button prompts, as well as deafening them to in-game sounds, such as lockers, generator progress, and killer footsteps. Terror radius is still hearable.
Make her base movement speed 120% movement
Give the Banshee three different abilities instead:
Since her movement speed stacks up quickly and she can also slow down survivors, the survivors have tools to slow her: salt.
Survivors can pour salt in a pile. If the Banshee walks over it, she is stunned and Hindered after exiting. Salt can be found in short supply in the trial.
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As for her perks: